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non_a conversions- dont just pass by!
Posted: Fri Jun 04, 2004 9:55 pm
by KoMatik
ok i am definetily no a n00b modder, but i havent done to many conversions before. i am working on a project, and when i edit the scnr.meta do i count back 16 bytes from the start or end of "sbsp'? if i do it from the end, it just sits there at the loading screen (which means jsut wrong offsets), but if i do it from the front it gives me exception. that one in the tutorial sub section just didnt help me much.
Posted: Thu Jun 10, 2004 5:00 pm
by MadCactus
meta editing is definately tough. use the xml pages to your advantage. ignore the dependencies and the reflexive locations. focus on the reflexive translations. and, if there is a 4 byte string that ends in 40 (ex. 37 5F 34 40) it's more than likely a pointer to another section of the map. pointers are just a nusience when trying to find the raw data.
also, i wouldn't dive into the scenario meta. that's a little complicated for a n00b (i couldn't do it!

)
Posted: Sun Jun 13, 2004 8:56 pm
by KoMatik
im not a total n00b, i do hexing alot, just when i try to do what the tut says i fail. oh well.