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Non-vehicle AI

Posted: Tue Apr 06, 2004 4:50 am
by Finw
Is it also possible to make AI without making it sit in a vehicle?
I placed my bot instead of a ghost, it shows, you can shoot it, but it doesn't move.

Posted: Tue Apr 06, 2004 3:42 pm
by TheExecuter
I had the same question too, but I did see someone who made a timberland bot mod where the bots actually moved and looked for you.

Posted: Tue Apr 06, 2004 3:54 pm
by Halo_Xtreme
i know how certain bots chase you you but getting the to spawn alone wihtout vehciles i havent found how nor been successful at, tired turning off the collision models for the vehicles they spawne din in hopes of them not stayin git it from start up, but thier AI is so simplistic, they just charge and gun you donw, as if they dont know where thier normal routines are loctaed, eludes me where they store that but i figure its in somthing that wasnt implemented fully in MP.

I say that cause when i first got a bot to work, i noticed wihout editing the ui.map i got the "you have been slain by the guaridans" message with no modification, like its already there in the MP map. Its also prevelant in the fact that AI dosent work well over multiplayer games due to crappy issues with the network transport of modfied info for this purpose.

when an elite is in a banshee it actually flies it around vs walking, I cant rember but does anyone rember if in SP missions do the covenant ataully ever drive the ghosts as make them persue you caus ei noticed they wont drive em much liek marines will not drive the tank or Warthogs since there is no instance i have ever seen them othe rthan a pelican pilot actually operate a vehicle on the human side.

Posted: Wed Apr 07, 2004 1:06 am
by geminijunodeluxe
So like if you notice the Marines can get in a Warthog (what I do is swap the ghosts on the level B40 with warthogs and marines will get in) , is there anyway of rewriting or swapping something to make them drive it around. Cause they just sit there.