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No Real Alliance!
Posted: Tue Mar 30, 2004 6:32 pm
by Shin
How come whenever I put both covenant and marines in halo, they just sit by each other and shoot at me?
A ghost, a tank, and a warthog full of guys were all different teams, but through injecting, they were both against me, and on their own little alliance.
I already tried changing their bipeds (like human and covenant relations) but nothing works. What would I have to do to make them on seprate teams (and the marines on my team too

)?
Posted: Wed Mar 31, 2004 5:04 pm
by Shin
Well, actually if that were true then I'd be happy.
I'd be ok with them fighting each other and me, but they just fight me.
Isn't there a way to make them at least fight each other?
Posted: Thu Apr 01, 2004 8:09 pm
by DM01
maybe, something went wrong, and you know when you kill enough marines they start going after you aswell? well maybe that doing something caused the game to think that you did something bad and now they will try to kill you.
Posted: Fri Apr 02, 2004 6:54 pm
by Shin
nope, i didn't do nething.
Marines, Covenant, Forerunner machines...
the only thing that transfering them from sp to mp changes is the weapon and fighting style.
Otherwise, they're all the same and just go after me.
Posted: Sat Apr 17, 2004 7:11 am
by TehEvilModder2734
In my mod I found that any projectile biped that you fire will be targeted by the bots that were brought in usin the vehcile thing... so if I can get projectile bipeds to have ai I can have my own little mini wars between marines and hutners

... If you give hunters the elite commander melee actv they chase you down and beat the shit outta ya... if they see you, or you shoot at them...
Posted: Sat Apr 17, 2004 7:39 pm
by Bonus Onus
If you give hunters the elite commander melee actv they chase you down and beat the shit outta ya... if they see you, or you shoot at them...
woah thats really cool
unfortunately, however, it seems there is no way to get marines to fight with you in MP. when i imported marines (PMI), and placed them thru HHT and swapping them in the vehicle dependencies so they spawn in vehis, they are automatically enemies (the sight turns red).
i tried swapping mc mp with mc fp under bipeds, but the marines still shoot at u like an enemy. It is annoying, though because there must be a way to get them to fight on your side cuz they do it in SP.
Posted: Tue Apr 20, 2004 8:07 am
by seagoat
change your biped to the sp cyborg biped. the marines dont shoot the sp one in sp. but i dont know maybe they see the mp cyborg as an enemy always. so change to the sp cyborg and see what happens.
Posted: Tue Apr 20, 2004 2:18 pm
by Ironahand08
can u make the bots on one team
so there on blue team and they attack red for example
Posted: Wed Apr 21, 2004 4:28 pm
by the sentianal__
i think i have a idea how to do this.import a cyborg single player biped into the map.
Posted: Wed Apr 21, 2004 5:47 pm
by Ironahand08
whats ur idea??
pm me if u dont want every one else to know
Posted: Thu Apr 29, 2004 1:15 pm
by silencer88
yeah that would own
Posted: Fri Apr 30, 2004 1:24 pm
by Bonus Onus
seagoat wrote:change your biped to the sp cyborg biped. the marines dont shoot the sp one in sp. but i dont know maybe they see the mp cyborg as an enemy always. so change to the sp cyborg and see what happens.
u cant just swap the metas tho. i tried it, and it didnt work, it only gave me sp biped traits (which are the same) the bots still saw me as the mp cyborg.
Posted: Fri Apr 30, 2004 5:57 pm
by the sentianal__
were u talking to me if so here is how i think u do it u recursively save the biped from a sp level ie,halo. and replace the old biped with that. tell me if it works i dont really like ai mods.
Posted: Thu Jun 10, 2004 4:19 pm
by MadCactus
the marines think you betrayed them for some reason im MP if u listen to them all they say is die traitor and things like that nothing like covenant bastards or anything like that
no, every AI has a different sound when they kill things. It's just that when they kill the MC they are programmed to say die traitor.
I think that there is an invisible tag that tells the default side each biped is on. For instance, even if you switch the covenant with the marines, the covenant will still try to kill you. If we can figure out how AI is spawned in SP in much more detail, things like this may be revealed.