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halo 2 hex

Posted: Thu Jan 06, 2005 1:22 pm
by Sentinel
ok well i was just wondering, im gonnna try and teach my friend to mod halo 2 while hes waiting to get his xbox modded so hell kinda know a lil about it before he can do it. i was just wondering if i copy and paste the hex code from a halo 2 map and paste it to a word document and then opened up a new hex document and pasted it on there would the map work right. also the reason i put this in here and not in the halo 2 section is cause yall know more about this stuff. i just thought it would be a good idea for me to do so i could give him all the maps on a floppy disk instead of a cd.

Posted: Fri Jan 07, 2005 6:56 pm
by Thebirthdayhat
if u have hex workshop then once u have the hex file all ready to be saved, go to file, then export. and choose RTF.rtf. i think that means rich text file. but neway that kind of file can be opened in word but if u want it to be a word doc then u can just open up the rtf file and save it as a word doc. then when ure friend gets it hed have to convert it back to rtf and then go to file > import > and then select the document.
if he doesnt have word though than u can just save a txt file because that can be opened wit notepad and every computer has note padpad...
i mean note pad

sentinel wrote:
also the reason i put this in here and not in the halo 2 section is cause yall know more about this stuff
yay i feel special now :D lol

Posted: Fri Jan 07, 2005 7:14 pm
by Sentinel
so if i did that, he would still have a fully working halo 2 map that can be stored on a floppy right?

if u noticed this reply and make a type changing the to hte

Posted: Fri Jan 07, 2005 7:20 pm
by Thebirthdayhat
basically yah,
but if its an rtf that means he needs to d/l hex workshop,
open up a halomap file and import that stuff then hell be done