Vehicles, ai

Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
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xfx





Posts: 2
Joined: Sat Oct 09, 2004 5:27 pm

Vehicles, ai

Post by xfx »

Ok, please don't flame me as I just need to work this out so I can have constant practise on my own, so I'm not even too sure what forum to post this in.

What I want to do is edit maps like BG and have a masterchief A.I drive hog(s).
But I want it a long a set path (like jumping over a cliff so I try and snipe the MC whilst he's in mid-air).
I have HMT 3.5 and the .NET framework installed but I don't really know what to do.
I am sorry if this is the wrong forum but I don't know which section exactly to post this in and only need this for practise but it would help me a lot.
Spartan Foods




Pyre

Post by Spartan Foods »

you aint gonna be able to do much with HMT man, u gotta get into that deep stuff they call HEK
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Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Re: Vehicles, ai

Post by Edwin »

xfx wrote:Ok, please don't flame me as I just need to work this out so I can have constant practise on my own, so I'm not even too sure what forum to post this in.

What I want to do is edit maps like BG and have a masterchief A.I drive hog(s).
gonna have to go through a crapload of stuff just to get that

get an Actor varient into the map to use as AI
get an actor for te actv
set the set the new actor to use the MC biped

those 3 things will require rebuilds, pmi, and some other fun crap, oh, and a few dates with Mr. exception.

as for the rest... *faints*
"If you go to Z'ha'dum you will die."
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