A great idea for a server side MOD/Hack

Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
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[users]Nitro





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Joined: Wed Feb 25, 2004 2:19 pm

A great idea for a server side MOD/Hack

Post by [users]Nitro »

I plan to run a clan server, what i would like is a server side hack that would allow me to send text messages that would show up on everyones screens that is currently playing on the server (in the chat area).

The reason for this is so i can send a msg lets say every 10 minutes thats says:
"You are playing on XYZ Clan Server"
"You can see our website at www.xyz.com"



stuff like that, any ideas?
kaptainkommie




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Post by kaptainkommie »

There's no server-side mods for Halo out. You're talking about features that were present in AdminMod for Half-Life from the looks of it.

As far as I know, nobody is working on anything remotely like AdminMod for Halo, which is a shame. Another shame is Halo's lack of support for executing RCON commands remotely but from outside of the Halo shell. It severely hurts Halo in the multiplayer department.

There's no Halo RCON command to say anything to the entire server, so we don't really have a starting place, even to set up something as simple as a text timer.
[users]Nitro





Posts: 13
Joined: Wed Feb 25, 2004 2:19 pm

Post by [users]Nitro »

I am a programmer myself (mostly VB.NET) and yes it does sound difficult but not impossible. I'm just trying to get a feel if anyone has attempted anything like this yet. My best guess is to use the chat interface (through a low level server interface) and send a msg through that and mabey a spoof as a player thats not really playing (17th man?)

It would be a worthwile hack, im just looking to see everyones ideas for angles to tackle this problem.
[users]Nitro





Posts: 13
Joined: Wed Feb 25, 2004 2:19 pm

Post by [users]Nitro »

kaptainkommie wrote:Another shame is Halo's lack of support for executing RCON commands remotely but from outside of the Halo shell. It severely hurts Halo in the multiplayer department.
Hmm . . That doesnt sound hard at all, are you sure someone has not done this? I'm quite positive that with 24hrs research i could accomplish this pretty easy. Now i just goitta find some spare time :P
[users]esoMC22





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Post by [users]esoMC22 »

please dont double post...use the edit button...thats what its there for...
NoW go put it to use!!!!
kaptainkommie




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Post by kaptainkommie »

Nitro wrote:Hmm . . That doesnt sound hard at all, are you sure someone has not done this? I'm quite positive that with 24hrs research i could accomplish this pretty easy. Now i just goitta find some spare time :P
Its been done by Funky over at HaloCity and by atleast one other person that I know of. Though both implementations require yet another program to be running on the server-side (in addition to the dedicated server). You then have to use the associated client program to connect to the server program and issue RCON commands.

From there, I'm not positive as to how it's done. I haven't bothered with reverse engineering it. Just most games don't force you to be inside the game to execute RCON commands. I knew certain people had developed a workaround (if a hackass one), but they shouldn't have had to. It shoulda been there by default :\
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