trouble with models(milkshape, 3ds, HMT)

Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
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DTX





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trouble with models(milkshape, 3ds, HMT)

Post by DTX »

im having trouble with them models i extract...
whenever i extract a model, for arguments sake lets say a Banshee, max LOD, the extraction has no problems, but when i try to import the model into either 3ds max 6 or Milkshape 1.7.2 nothing apears! only a LINE existing from only three vertexes


what can i do, if anything, to fix this?
Oosty





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Re: trouble with models(milkshape, 3ds, HMT)

Post by Oosty »

try re-extracting, i dont really know models
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DTX





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Post by DTX »

nope, didnt d do it

tnx for the quick replie though, speccially from down under, geez, its gotta be 3 in the morning there


not that i mind, though
Oosty





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Post by Oosty »

ok, not so quick reply now
i am going to start with models, are you sure you have the right plugin?
perhaps if you redownload the plugin
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DTX





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Post by DTX »

im a nutt, any idea were i can find that plug in?
Oosty





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Post by Oosty »

um, perhaps with the HEK, as i said, i dont know models, i rather program
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DTX





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Post by DTX »

no no, i ment the plugin, not the models

you sure your in austrelia?
Oosty





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Post by Oosty »

yes, i'm sure i'm in australia, pm me, and we could talk using some kind of im program
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DTX





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Post by DTX »

would it matter if i sayd whenever i try to import a map in Sparkedit, it says "cant open map, file is corrupt"?
Oosty





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Post by Oosty »

yeah, it might, if you have a backup of the map, use it (remember, i am guessing here)
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DTX





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Post by DTX »

*infinitly deep sigh*, nope, im fearng its my MAPS, not my programms
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