halo 2 hex

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Sentinel





Posts: 420
Joined: Thu Nov 04, 2004 1:18 pm

halo 2 hex

Post by Sentinel »

ok well i was just wondering, im gonnna try and teach my friend to mod halo 2 while hes waiting to get his xbox modded so hell kinda know a lil about it before he can do it. i was just wondering if i copy and paste the hex code from a halo 2 map and paste it to a word document and then opened up a new hex document and pasted it on there would the map work right. also the reason i put this in here and not in the halo 2 section is cause yall know more about this stuff. i just thought it would be a good idea for me to do so i could give him all the maps on a floppy disk instead of a cd.
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Thebirthdayhat





Posts: 94
Joined: Mon Nov 15, 2004 7:01 pm
Location: over there

Post by Thebirthdayhat »

if u have hex workshop then once u have the hex file all ready to be saved, go to file, then export. and choose RTF.rtf. i think that means rich text file. but neway that kind of file can be opened in word but if u want it to be a word doc then u can just open up the rtf file and save it as a word doc. then when ure friend gets it hed have to convert it back to rtf and then go to file > import > and then select the document.
if he doesnt have word though than u can just save a txt file because that can be opened wit notepad and every computer has note padpad...
i mean note pad

sentinel wrote:
also the reason i put this in here and not in the halo 2 section is cause yall know more about this stuff
yay i feel special now :D lol
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Sentinel





Posts: 420
Joined: Thu Nov 04, 2004 1:18 pm

Post by Sentinel »

so if i did that, he would still have a fully working halo 2 map that can be stored on a floppy right?
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Thebirthdayhat





Posts: 94
Joined: Mon Nov 15, 2004 7:01 pm
Location: over there

if u noticed this reply and make a type changing the to hte

Post by Thebirthdayhat »

basically yah,
but if its an rtf that means he needs to d/l hex workshop,
open up a halomap file and import that stuff then hell be done
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