Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
NeoExelor
Posts: 34 Joined: Mon Oct 04, 2004 7:32 am
Location: Washington D.C.
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by NeoExelor » Mon Oct 04, 2004 7:36 am
Do you know it? Im a new modder and I want to replace the marines with the Master Chief model. Im just wondering.
shadow wolf
Posts: 334 Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
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by shadow wolf » Mon Oct 04, 2004 9:46 am
Get HMT and HHT
it makes it alot easier
NeoExelor
Posts: 34 Joined: Mon Oct 04, 2004 7:32 am
Location: Washington D.C.
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by NeoExelor » Mon Oct 04, 2004 9:50 am
I dont know how to use them.
shadow wolf
Posts: 334 Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
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by shadow wolf » Mon Oct 04, 2004 9:53 am
PC modding Section.
Read the stickies.
NeoExelor
Posts: 34 Joined: Mon Oct 04, 2004 7:32 am
Location: Washington D.C.
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by NeoExelor » Mon Oct 04, 2004 10:04 am
Im not good with HMT.
shadow wolf
Posts: 334 Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
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by shadow wolf » Mon Oct 04, 2004 10:05 am
well. Use HHT then
NeoExelor
Posts: 34 Joined: Mon Oct 04, 2004 7:32 am
Location: Washington D.C.
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by NeoExelor » Mon Oct 04, 2004 10:16 am
Im not good with that either.If your so good with it can YOU make me one?
shadow wolf
Posts: 334 Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
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by shadow wolf » Mon Oct 04, 2004 11:19 am
i would, but i couldnt be bothered making a Ppf.
heres a tutorial
Open HHT
Open b30.map
Goto [bipd]
Find the marine.
In the right hand window, find the mod2 dependancy
at the bottom, change for the MC's model
click save.
play
NeoExelor
Posts: 34 Joined: Mon Oct 04, 2004 7:32 am
Location: Washington D.C.
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by NeoExelor » Mon Oct 04, 2004 11:52 am
Shadow Wolf wrote: i would, but i couldnt be bothered making a Ppf.
heres a tutorial
Open HHT
Open b30.map
Goto [bipd]
Find the marine.
In the right hand window, find the mod2 dependancy
at the bottom, change for the MC's model
click save.
play
How do I find this "mod2 dependency"?
shadow wolf
Posts: 334 Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
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by shadow wolf » Mon Oct 04, 2004 11:55 am
its the one highlighted
NeoExelor
Posts: 34 Joined: Mon Oct 04, 2004 7:32 am
Location: Washington D.C.
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by NeoExelor » Mon Oct 04, 2004 12:10 pm
Im not using that. Im using HMT now
.
shadow wolf
Posts: 334 Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
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by shadow wolf » Mon Oct 04, 2004 12:39 pm
Well, USE HHT :p
*sigh*
i'm not entrily sure about this 1, but here goes.
Open HMT
Open b30
goto [mod2]
expand
select the marine's model
click swap above.
choose the cyborg's model
save
Danke
Posts: 2256 Joined: Sun Nov 02, 2003 7:44 pm
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by Danke » Mon Oct 04, 2004 5:48 pm
I'm fairly sure that doesn't work.
Go to [biped] or [bipd] or whatever looks like that and swap cyborg with one of the marine bipeds. This won't work on a multiplayer map without a lot of stuff you won't understand.
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
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by MasterNeoChief » Tue Oct 05, 2004 8:38 am
Just use the whole Biped to swap for. If you're using HHT, use the dependencies.
NeoExelor
Posts: 34 Joined: Mon Oct 04, 2004 7:32 am
Location: Washington D.C.
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by NeoExelor » Wed Oct 06, 2004 8:31 am
I did it in HHT. I might release it. But I dont know how to take screenies. Also,If I release it,it might have other authors work because I modded it with other stuff. I made a backup but I dont know if its different.
NeoExelor
Posts: 34 Joined: Mon Oct 04, 2004 7:32 am
Location: Washington D.C.
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by NeoExelor » Wed Oct 06, 2004 9:27 am
Whoa. Ill make a demo version first.