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In Sapien my map is always all white...?

Posted: Sun Jul 11, 2004 9:53 pm
by Conner5
I fallowed the kirk tutorials and everything went great so i started my own map from scratch. Everything is going good but when i get to step 8 and do the radiosity part (so you can see the level terrain) it renders all white... not with my ground bitmap. Anyone know a solution?

Posted: Sun Jul 11, 2004 10:02 pm
by Tyson101
ok for one did you use your own bitmap? If so you need to compile it. The only other thing i can think of is that you messed up somewhere back in 3d max like you named the bitmap wrong it the material editor or something.

Posted: Sun Jul 11, 2004 10:23 pm
by Conner5
ya, i did:

"tool bitmaps levels\MAPNAME\bitmaps"

and it did the alpha whatever thing, so i edited that in gurilla and did it again (like in the movies).

Posted: Mon Jul 12, 2004 4:54 am
by paul
heres ur problem, u didnt make the shaders.
the shaders are needed to make ur map look.. well.. normal.

u need to make them in Guerilla.

Posted: Mon Jul 12, 2004 2:25 pm
by Conner5
I just made the shaders and i still have the problem, im going to do it one more time, then i dont know...

Posted: Mon Jul 12, 2004 2:56 pm
by Conner5
It didnt work AGAIN, so at this point im stuck...

O, and i forgot to mention, every time I start radiosity the "countdown numbers" start at zero and just stay there. I though maybe it was loading so i stayed there for like 10 minutes and they just stayed at zero, thats when i did the radiosity_save command and it renders all white.