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Sky Creation

Posted: Mon Jul 05, 2004 12:23 pm
by CoRoBi
Does anyone know how to make your own skies? or make it so you don't need a sky? I'm trying to make a completely green level anyone have any ideas or suggestions?

Posted: Tue Jul 06, 2004 8:56 pm
by fniKANE
just replace the bitmaps of the sky with the one of the grass maybe? and um..if it's al green...that's gonna suck.

Posted: Wed Jul 07, 2004 10:51 am
by CoRoBi
thanks, might work and its not for like playing its for green screening.

Posted: Wed Jul 07, 2004 11:38 am
by Captain_Lag
then just take a lime green and make it a .tiff and instead of makin a diffuse color, pick a bitmap and put the .tiff as the sky (like u'd do for the ground)

PS idk if thatll work but i think it wud

Posted: Wed Jul 07, 2004 4:12 pm
by CoRoBi
see, it works when i'm in 3ds max 6 but once i get into guerilla you have to choose a sky and you can't just skip it or i get an error and it won't load my .tiff in guerilla as a sky so...any more suggestions?

Posted: Sat Jul 10, 2004 7:53 am
by GHL
you do know that without a sky you will not be able to see anything , and lightmapping is hell when you cant see.

Posted: Sat Jul 10, 2004 8:47 am
by CoRoBi
yeah i figured that out from other people so...but i'd still like to know how to make my own, completely original sky.

Posted: Sun Jul 11, 2004 11:29 am
by =SM=Caboose
Here is a tutorial That was in the Sapien, Guerilla, and Tool forum.
http://www.halomods.com/forums/viewtopic.php?t=9716

Posted: Sun Jul 11, 2004 7:39 pm
by CoRoBi
i saw that already but it wasn't what i wanted but you have to open up an existing model in that so i guess my question is more "how do you make a model for a new sky?"