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Posted: Tue May 11, 2004 5:40 pm
by vapor007
why would we want that?
Posted: Fri May 14, 2004 3:45 am
by Master-Chief
Good for Coop games one player in each then marines in them from crash sites

Posted: Sat May 22, 2004 1:52 am
by Orchid
Em you could use it if you want to hve and easier time getting onto the top of the level.
Posted: Thu Jun 03, 2004 7:16 pm
by [GHG] Kaine
Yeah, thats also on a gaming info site.
Posted: Sun Jun 06, 2004 12:31 pm
by Flare8
Thats why you'd want 3 hogs

Posted: Sun Jun 06, 2004 7:31 pm
by The Ghost
Nice pic, man.
Posted: Mon Jun 07, 2004 9:18 am
by Guest
Real nice pic!
had known that for ages though but still is a nice trick
Posted: Mon Jun 07, 2004 11:59 am
by Phantom15
Good pic dude!

bitmaps question, there grey :s
Posted: Sun Jul 04, 2004 4:56 am
by ThabounceR
when i compile my bitmaps and put them in my map or guerilla they are grey when in fact they are very colorfull, what should i do?
my guess is that it has something to do with the tiff files, and i need to edit them, but i have no clue how
Posted: Sun Jul 04, 2004 8:10 am
by GHL
tried changing them to explicit alpha -_-
Posted: Sun Jul 04, 2004 9:44 am
by ThabounceR
yeah but it happens when i compile them in tool so that is Before you can apply explicit alpha, i'm not that newb, i usually can figure it out myself by watching and reading tutorials but this is a mystery to me
but thanks anyway for the reply
Posted: Sun Jul 04, 2004 9:58 am
by Griff
lol actually you can edit the bitmaps after using tool.. then running tool again for your changes to take effect...
other than an alpha effecting your bitmaps I cant suggest anything else
Posted: Sun Jul 04, 2004 10:06 am
by ThabounceR

guess what i tried that a couple of times already, i think it has something to do with the tif files
i extracted the textures from ut wich where PXD files so i cenverted them to tiff but i cant see any reason not to work except tha they are grey :s
Posted: Sun Jul 04, 2004 10:08 am
by Griff
ah right lol.. worth a shot anyway

Posted: Sun Jul 04, 2004 10:44 am
by ThabounceR
ya i know oh well it's for my map facing_worlds, if you want you can look here
http://www.halomods.com/forums/viewtopic.php?t=12275
but i think i'll use a covie and a human building cuz in UT self both buildings are diffrent to, and cuz this is halo, covie and human does fit the situation
here is a screen so you can see what i mean
http://img29.exs.cx/img29/8339/facing_worlds_render.jpg
still looking for a beta tester, interested?