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Zanzibar Weekly Update 4

Posted: Sun Jul 04, 2004 1:38 am
by Stefander
Rather exciting week this week was... Lots of visual progress, of which we can finally show some to you. The rest of the buildings have to wait until next week, it's all about the base this week. This week wasn't just special because of that, it was special because it was the second playable beta ever, and this one was the first one to actually be on scale (the previous one had buildings which reached about MCs knees). And, as we promised, the first in-game screens of the level (which will be the exterior of the base).

Overview base exterior *IMG*

PWNT!
Finally we got to some playing in our team, and it paid off real well. It wasn't because the base looked like a green-white cow, but because the base worked surprisingly well when played with a few players at a time. Even though the beta was only the base exterior, it can deliver an enormous amount of fun: "I HAD YOU THERE" "Oh no, you were up there, I didn't see you, that's unfair"...

Image

whar r t3h texturez?
One of the things about UVW Unwrap (for the textures) is that it won't let you edit the model anymore after you applied it... You can, but the UVWs will be all messed up and you'll have to start the mapping right where you left off. That's why we won't apply the textures until an element is completely finished and we're happy with it (we apply different UVW-maps to the different buildings, so we can edit the UVW-maps quite easily and detailed).

Image

Zex on the beach
Madrox is getting started on the beach, although no visual representation of that yet. We have a lot of resources for that, since most of the E3-demo plays on the beach. ZexGX turned the photos he took (see last week's Update) into very nice textures with bumpmapping and such, ready to be applied to the beach and various other objects.

Stairs-o-rama
This week we also annoyed LouisWu and Warbow with our annoying questions, basically asking them to map out the entire base for us. There are some things in the base that the camera didn't point at or went through, like the 2 stairs which go up from the base floor. After some research we finally found out where they lead, so, if you guys read this, huge thanks to you. We would also like to thank SubNovas Boxer, who was nice enough to draw us the overview of the base. So, another thanks goes out to him. ;-)

Lots of progress, and we hope to show you more material in the next Update, which will be next Sunday (11th of July).

Posted: Sun Jul 04, 2004 1:40 am
by N++
Sucks.

Posted: Sun Jul 04, 2004 1:40 am
by DM01
!!! omfgwtfroflmaobbqsauceh4x. (!!!!1111 one one one)

Posted: Sun Jul 04, 2004 2:03 am
by maca_§
N++ wrote:Sucks.
quiet you!
coming along nicely stefander, will we be see'ing anymore in-game models in this update?

Posted: Sun Jul 04, 2004 2:10 am
by Stefander
[quote="maca_

Posted: Sun Jul 04, 2004 2:32 am
by ThabounceR
it looks ehh grassy :P, keep it going duuuuds good luck

Posted: Sun Jul 04, 2004 2:37 am
by maca_§
[quote="Stefander"][quote="maca_

Posted: Sun Jul 04, 2004 3:24 am
by Malf
N++ wrote:Sucks.
you eat penis.

Posted: Sun Jul 04, 2004 3:30 am
by maca_§
Malf wrote:
N++ wrote:Sucks.
you eat penis.
no offense malf but lol, that was a real bad come back.

Posted: Sun Jul 04, 2004 3:34 am
by tha master
as i sead in the previus 2 updates fuckin cool!!!!!!!!!!!!
keep gettin better!!!!!!!!!!!!!
if u need something please say.
if u have some progress please pm me!!!!!!!!!! and please say what kinda progress!!!!!!!!!!
(round 20 times please but i mean it)

Posted: Sun Jul 04, 2004 4:51 am
by GHL
tha master wrote:as i sead in the previus 2 updates fuckin cool!!!!!!!!!!!!
keep gettin better!!!!!!!!!!!!!
if u need something please say.
if u have some progress please pm me!!!!!!!!!! and please say what kinda progress!!!!!!!!!!
(round 20 times please but i mean it)
yo man there were 3 previous updates not 2:P
anyway yeah just check back here, becuase as with previous updates i sneak in a little pic here and there extra a day after
*GHL Looks around to see if stef is watching

Posted: Sun Jul 04, 2004 6:26 am
by Stefander
GHL wrote:*GHL Looks around to see if stef is watching
Ofcourse not, why would I do such a thing?

Posted: Sun Jul 04, 2004 7:12 am
by Captain_Lag
wow the base looks almost perfect.....i cant wait to c when the textures and UVW's are applied

Posted: Sun Jul 04, 2004 8:09 am
by GHL
hehe looks like i will have to start working on those textures for next week's build (if we get the model done by then, since we cant uvw it until its perfect)

Posted: Sun Jul 04, 2004 10:21 am
by Griff
very very nice base, take your time guys

cant wait to see it textured

Posted: Sun Jul 04, 2004 10:56 am
by GHL
here is a little sneaky peak at texturing and how its going
YES I KNOW ITS NOT SCALED RIGHT
Image

Posted: Sun Jul 04, 2004 11:00 am
by Malf
uber h4xx0r textures ;)

Posted: Sun Jul 04, 2004 11:00 am
by Numerical
Okay okay, edited...GHL marry me, you are so fucking uber 1337 at texturing. :wink:

Posted: Sun Jul 04, 2004 11:03 am
by GHL
heh, btw its a suprise to the team to see the textures, i previously showed noone those except stefander, looks like they like it tho

-edit to above post, thanks num but i think i will say no to the marrage :wink: :P

Posted: Sun Jul 04, 2004 11:05 am
by HAL9000
i love u GHL!
*hugs* errr ick! i aint gay! *runs away* :shock: