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NEW MAP DECOY!

Posted: Sat Jul 03, 2004 5:32 pm
by mothergoat
THIS IS IT!

Known Mediocraties-
The teleport molds are GHETTO. I was too far into the geometry to go back and make them normal. Sorry.

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Decoy Quick Facts-


-Weapon modifications, bringing a new and fun balance
-Multiple routes available on wheels or foot.
-Plenty of purposeful weapon placement & Spawns
-Underground Hog tunnels
-Fun jumps
-Design with purpose
-Many "stations" or "nodes" to hold for serious CTF play
-ALL Gametypes enabled (Slayer, CTF, Race, King, Oddball)


Decoy Details-

Weapon Mods
Assault Rifle - Zoom 4x, slower rate of fire, hella more accurate, bullets go farther, 2x magazine
Plasma Rifle - Faster rate of fire, more accurate, bolts go farther
Needler - First time users say "holy sh!#" function, 2x magazine, faster needles, track better and go farther
Plasma Pistol - Fires FIVE bolts, charged bolt takes much less time to charge.
Pistol - Slightly higher rate of fire.
Shotgun - 25 fragments instead of 15.
Rocket Launcher - Faster rocket...a bit.
Fuel Rod - 2 shots at a time, easier to overheat, less accurate.
Sniper Rifle, Flame Thrower, Grenades - No change.
Shade Turret - Faster rate of fire

Vechicles
All are slightly faster.
Ghost's fire is sticky again!
Hogs, Ghost are in default gametype.
Tank, Banshee allowed in forced gametypes, but not recommended.

Decoy Story

The Covenant had doubts about their frontline Elites. The blue-clad religious warriors always looked to the easiest path for their enemy, not thinking they would be smart enough to flank them using unmarked territory. Knowing this, the "2nd" Prophet built the Decoy Training Complex (DTC). Its design was simple: create an obvious dirt path to each opponent's base, but never allow them to use it. With this, the blue Elites learned to take the hills and cliffs to make their own path to fool the enemy.

The project was successful. The newly-lethal Covenant frontline were reassigned to the Truth & Reconciliation to ensure proper guard. Ever since, DTC has drowned in silence, alone in a canyon one hundred kilometers west of an ancient Forerunner facility.

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DECOY DOWNLOAD!
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Posted: Sat Jul 03, 2004 5:59 pm
by Danke
Ollie wrote:This has an Unreal Tournament 2k4 feel to it, with the nodes and all. I like it. A lot.
Dan is UT2K4-less. I feel like a Big Burly Inmate with no bitches. Woe is me.

Posted: Sat Jul 03, 2004 6:10 pm
by Captain_Lag
wow...the screens look great, cant wait till u release it...gj

Posted: Sat Jul 03, 2004 7:47 pm
by DioxideC
Image

THATS AWESOME!

Posted: Sat Jul 03, 2004 7:55 pm
by maca_§
dioxideC wrote:THATS AWESOME!
that IS awesome!
great map :D

Posted: Sat Jul 03, 2004 9:35 pm
by Logan

Posted: Sun Jul 04, 2004 1:18 am
by maca_§
what a charming .gif you have there mac

Posted: Sun Jul 04, 2004 10:11 am
by Griff
great work m8! loving that map

very nice layout too :D

Posted: Sun Jul 04, 2004 5:07 pm
by DeViLSnIpEr11
1 word...beauty

Posted: Mon Jul 05, 2004 4:08 am
by maca_§
mac wrote:i wonder if its real
ahh i wouldnt count on it