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Player Clipping
Posted: Thu Jul 01, 2004 11:30 am
by ssjgogetta
If I set up some collision geometry so that the player can't go somewhere, is there anyway to make it possible to still shoot through the collision geometry?
Posted: Thu Jul 01, 2004 12:02 pm
by ThabounceR
you could make holes in the colision model, but ain;t that cheating

Posted: Mon Jul 05, 2004 9:25 pm
by 05H3T5KY
You could always make some separate objects blocking off the areas you don't want players or vehicles to access and apply a Player clipping material like it explains in the HEK Tutorial. Then you can shoot through it (as far as I remember) and still have it block people and vehicles. Hope this helps.

Posted: Sat Jul 10, 2004 9:42 am
by CoRoBi
Yep it explains in the HEK tutorial how to do it and weapons and stuff can go through but not players or vehicles.
Posted: Sun Jul 11, 2004 4:33 am
by Peter
Is that like the thing in gephrophobia how you can't go to the bottom in a banshee......
Posted: Sun Jul 11, 2004 10:06 am
by CoRoBi
yep thats exactly it and like in sidewinder in a banshee you can only go _ yay high lol
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Posted: Sun Jul 11, 2004 10:10 am
by GHL
Peter wrote:Is that like the thing in gephrophobia how you can't go to the bottom in a banshee......
no thats vehicle cieling and floor in the scenario tags.