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				Posted: Sat May 08, 2004 8:58 am
				by Pwn4g3
				bitterbanana wrote:how do you convert that mesh into another type of 3d object because i kinda wanna make it for quake2, my favoritest game of all time
WHAT!? Your favouritest game of all time should be Halo!! Gah!!
 
			
					
				
				Posted: Sat May 08, 2004 3:34 pm
				by Vaati
				HaloCE is awesome!!!How cant you like it!?! The only thing is that I dont like is that there arent many servers,im sure there will start to be more though!
			 
			
					
				
				Posted: Mon May 10, 2004 10:13 am
				by nizon
				Grab Alcohol 120% and ISO your halo cd then mount it on a virtual drive.
No cd. No cd-less patches. Just Halo.
			 
			
					
				
				Posted: Mon May 10, 2004 10:32 am
				by silencer88
				tru dat nizon
			 
			
					
				
				Posted: Mon May 10, 2004 5:43 pm
				by TRKLE
				nah Alcohol is great but it cost money, but theirs a trial. I'd rather have the no-cd its free and small and never runs out
			 
			
					
				
				Posted: Thu May 13, 2004 6:36 am
				by Pwn4g3
				Ollie wrote:lol.. what ahs this post turned into? lol I also don't even get wat the fuck I WROTE...
bitterbanana insulted CE in front of us fan boys, he needed severe repremand! lol
 
			
					
				
				Posted: Thu May 13, 2004 7:07 am
				by 343Halo
				Trkle wrote:nah Alcohol is great but it cost money, but theirs a trial. I'd rather have the no-cd its free and small and never runs out
umm i know no waraz (i forgot how to spell) so pm me bout this.
 
			
					
				Quick question about 3dsmax geometry
				Posted: Sun Jun 27, 2004 5:35 pm
				by eyelevel
				Will a map compile correctly if an object is "inside" another part of the mesh?  This would be ideal if it would because this makes a perfectly smooth ramp flawlessly even with the ground.
Note picture    
http://img78.photobucket.com/albums/v25 ... trance.jpg 
			
					
				
				Posted: Sun Jun 27, 2004 5:40 pm
				by Livens
				NO.
You can't just stick one object through another. Its looks OK from the top but its not really OK
You would have attach your ramp to the level just like you would a base. Once you start doing it it gets easier.
			 
			
					
				
				Posted: Sun Jun 27, 2004 6:30 pm
				by eyelevel
				Ok I made it into a legit ramp and attached and welded the ramps vertices to the map itself.  When I was recreating the polygons it kind of came out a mess.  What the hell happened?  
http://img78.photobucket.com/albums/v25 ... roblem.jpg
rendered... 
http://img78.photobucket.com/albums/v25 ... ndered.jpg