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3DS Max Help (Exporting)
Posted: Thu Jun 24, 2004 8:06 am
by davek20
This is really starting to p*** me off. I am just making a base right now and i want to see how it looks in the actual game. So I went to exprot as a JMS and it gave me an error saying "The application will close now." So I reopened 3DS max and tried again, the same thing happened. I thought it might have had something to do with my map. So I made a simple box for the level, inverted normals and added 1 texture to it. Made a reference object (frame) and linked them. When i tried to export this, same thing.
Anyone else having this problem?
Posted: Thu Jun 24, 2004 9:43 am
by Burnination
ok...i had this problem on my first map that im doin right now (score)
anyways...i was lookin at my bases and there was a tiny sliver that i forgot to patch up...so there were open edges..so it didnt export
Posted: Thu Jun 24, 2004 9:44 am
by Griff
In the HEK tutorial they point out a few reasons...
When exporting using Blitzkrieg an error dialog appears that says "There was no geometry to export".
Make sure that the level has a reference frame.
When exporting using Blitzkrieg an error dialog appears that says "There was no geometry to export".
If the level has a reference frame, make sure that there is valid geometry present and that the geometry is attached to the reference frame.
When exporting using Blitzkrieg the .jms file does not appear to have exported and been saved.
Make sure that the .jms file is being saved to the correct directory.
When exporting with Blitzkrieg using an existing .jms file name, the .jms file does not appear to have saved or updated the existing file.
Make sure that the existing .jms file is not set to Read-only.
When exporting using Blitzkrieg 3ds Max crashes.
This is usually related to some strange geometry construction error or illegal material assignment.
Try the following steps below to track down the error.
1) Systematically unlink objects from the reference frame and try to export until the level exports successfully. This can help determine which object and related geometry are causing export problems.
2) If an object has a Multi/Sub-Object applied to it, make sure that it is applied to the entire object.
3) Make sure that all faces have a Multi/Sub-Object Sub-Material or Standard material applied to them.
4) Make sure that the mesh geometry does not have isolated (unused) vertices.
5) Make sure that there are no double faces or polygons (faces or polygons that occupy the exact same space and share the same vertices).
6) Check for double edges or illegal faces or polygons.