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Re: fun way to play with marines

Posted: Fri May 07, 2004 4:39 pm
by {G}H0g-Jump4h
Anonymous wrote:on aotcr get a tank and park it on high leges make shere to park the right side on the lege get out of the tank and wach the marines on the right side they get off and fall to there death its heck a funny :D
YAY FOR SUICIDAL MARINES!!!!

lol, i love finding out ways to kill my marines. i really like getting to a high ledge, and putting a plasma nade on them (that has infinate explosion delay), and then watching them run around until they fall off. (this is also fun with grunts and jackals)

Posted: Sat May 08, 2004 8:23 pm
by vapor007
also, what s fun is on the beginning of POA, kill keyes, then the invincible marines come...turn one hit kill on, and never die...

duh

Posted: Mon May 10, 2004 10:47 am
by powerpak
use the trainer, if you set the trigger correctly, after the inv. marines come out and you kill them you can see the megg.

Posted: Sat May 15, 2004 2:28 pm
by Guest
kool i didnt know about the 1 hit kill but yea killin keys and wating your time on the marines is pretty fun ill admit

Posted: Thu May 20, 2004 2:18 pm
by special forces
its better to switch the marines with cyborgs and watch tehm kil the bridge crew

Posted: Tue May 25, 2004 2:47 pm
by [users][MiNX]TEK
:!: :?: how what is the trainer? I want the one hit kill thing, that woule make redoing my progress through the game alot better.

question from a new user

Posted: Mon Jun 21, 2004 3:09 pm
by shifty

ok then. I just started up mapping. We'll see how that goes. Ive got a cool map that could rival anything currently on the internet. Only problem is that its still in my head. But im working on that.

So yeah. My question is using gmax how do you take screenshots? Its a simple question but i cant figure it out.

thanks.

Posted: Mon Jun 21, 2004 4:28 pm
by shifty

Ill post some pictures soon. (my photobucket account hasnt activated yet.)

Ill try and tell you the idea. Pretty narrow box canyon. Base on either side. The bases are simple (just a bit more complex then BG). On top of the base is a banshee. From the roof you can take another ladder to an alcove much higher than the base. In the alcove is a tank. It cant move. Its just there for long range bombardment. In a small room below the tank is the sniper roost. This map is made mostly for hogs. To get between the bases is a long 'hog run'. This consists of two roads that are continually going over and under eachother. A little bit above the hog run is a catwalk like structure for infantry (and hogs too). These are the only two ways between the bases except for banshee. The canyon is extremely narrow. This may not sounds too cool but its really hard to describe. It wont be the most complex map but i think itll be fun to play.

Now if only that damn photobucket account would activate. grumble grumble.

This will be my first map by the way.

What are the generic unit dimensions of MC and the rest of the vehicles?

Posted: Mon Jun 21, 2004 4:50 pm
by Burnination
uploadit.org.....good stuff...activates fast (like as soon as you get it)...only 20 files though..

Posted: Mon Jun 21, 2004 5:21 pm
by shifty

OK. Here we go. I 'finished up' the hog run.

Image Image

I just like to visualize two hogs dueling eachother. Or a banshee chasing down a fleeing hog. but yeah.

Each colored ramp unit is 200 gu long and 50 gu wide. Im debating whether to add more units and make it longer. There will be a ramp at either end for obvious reasons. I havent attached the sections yet because i want to keep everything liquid for now. textures will be those from gephyrophobia.

Not much but pretty good for just learning how to use the program.

Posted: Mon Jun 21, 2004 5:44 pm
by GHL
have you thought about the fact that not all players will want to use a hog, and will have to run that whole distance,
or have you thought about how that design will not work at all for slayer

Posted: Mon Jun 21, 2004 6:02 pm
by kasper4christ
the idea looks cool, but it needs something else to make a good playable map.

Posted: Mon Jun 21, 2004 6:19 pm
by shifty

More is coming dude. Dont just jump to conclusions. Ive got everything covered. This map isnt entirely hog-based. Its just more oriented toward hogs.

Posted: Tue Jun 22, 2004 5:50 am
by GHL
well my advice is that before showing anymore screenshots of the model,
make placeholder models such as boxes to show where the rest of the level is

Posted: Tue Jun 22, 2004 12:38 pm
by shifty

Day 2.

Ive pretty much completed the overhead catwalk. I just need to finish up the ramps and take care of a few other minor details.

Image
Image

In the second picture i tried to draw what is going to be built with paint but it didnt come out too well. Between the two ramps for the hog run there will be a little building. Itll have some weapons and a teleporter that goes to the center of catwalk (the other blue smudge). It is a two-way teleporter. The map is symmetrical so the red smudge is a teleporter that sends you to a small building on the other side. So no GHL there wont be much running. Unless you want to of course.

Also on the two bridges at the center of the catwalk will be where the Rocket Launcher and Fuel Rod Gun are.

As of now, on either side of this there will be the canyon walls. At either end there will be a small hill leading up to the base. Ill probably add tunnels on either side with a teleporter or two to cut down on the distance.
Ill probably also add some places for 6 or 8 covenant stationary guns along the catwalk.

yeah

Posted: Tue Jun 22, 2004 3:33 pm
by Judge_Bond
wow looks nice.....when do you expect it to be done?

Posted: Tue Jun 22, 2004 7:05 pm
by shifty

Not for a bit of a while. I want to make sure that its perfect before releasing it. Plus ive got vacations and such coming up so i wont be able to work on it much.

Since my last post i completed the stair ramps for the catwalk, added the on-ramps for the hog run, and started the teleporter building.