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Cote d'Azur needs texturing, glass, and water... and help!!!
Posted: Wed Jun 16, 2004 7:51 am
by andrew matlock
hi, it's my first time using 3ds Max, and I've run into some snags. I'm making a square kilometer map of the downtown core in Cote d'Azur (the city that was nuked on Sigma Octanus in the first book.) So far, I just have the planes, stratoscrapers (around 30), and office buildings/malls. Nothing is textured yet. This is the problem. After much trial and error, I figured out the whole material editing thing and the application process. Is their any simpler way of JUST PUTTING a bitmap or JPEG on a surface?!!! GAAAAAAAHHHH!!!!!!! Anywho, I welcome input on the map. I have the red base set up as the Museum, and the blue base set up as a UNSC base. There's a walk-in mall, an office building with a bridge leading to rooftops, lots of billboards for sniping, trees, lampposts, lots of jumps for the hogs, and a parking garage. Can anyone think of anything else to add? Oh yeah, how do you make glass (destructable)... and water. Sorry about my 3ds MAx 6 incompetance. Wait... can you even use 3ds MAx 6 with the HEK?!!!! Aww crap!
Posted: Wed Jun 16, 2004 8:56 am
by GHL
i cant reply to you atm but you do know you cant make a KM long map.
there are limits on size, like 16,000 units wide which is REALLY big, noone needs a 1km wide map, it would take forever to get accross.
also you do know of polygon limits and if you go over the effects of it right?
Posted: Wed Jun 16, 2004 8:59 am
by Bassist-X
That would take an aggrivatingly long ass time to run across a map 1km in length. Unless you had a ph3ar of seeing other MCs in the level. Spartanphobia I believe it's called...

Also as GHL pointed out, it wouldn't be physically possible for practical size limitations.
Posted: Wed Jun 16, 2004 6:43 pm
by pharacon
as far as size goes i made a 32000 x 24000 x 16000 map once, nothing fancy just hills, it took like 3 hours to compile a light map but it did load in halo. hehehe i took like 5 mins to cross in a hog hehehe
-Pharacon
Posted: Tue Jun 22, 2004 7:57 pm
by sepiku
try using deep paint 3d
it installs a plugin to 3ds max 6 that puts textures into it and you can draw right on the model

its prety cool
and max 6 does work with the hek
Posted: Wed Jun 23, 2004 6:53 am
by shifty
What was the polygon limit anyway?
Posted: Wed Jun 23, 2004 6:57 am
by MJBoa
GHL, 16,000 is definetly not the limit on size and it is definetly possible to make a 1km wide map.