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Other Games

Posted: Mon Jun 14, 2004 3:27 pm
by {XBOX} ELite
I want to know, is it possible to take levels from other games and covert them so that they are playable on halo??

Posted: Mon Jun 14, 2004 3:33 pm
by Danke
It's possible. As long as you can export those levels into some kind of file that can be converted into something usable by 3dsmax. Right now I'm trying to fix up a level I ripped from Zelda using Nemu64's VRML exporter. It's a pain but it'll be sweet when I finish.

thnx

Posted: Mon Jun 14, 2004 4:10 pm
by {XBOX} ELite
thanks I think i'll try to convert something from CS or Unreal Tournament. And that Zelda map sounds interesting let me know when your done with it

Posted: Mon Jun 14, 2004 4:14 pm
by EqUiNoX
I really don't think that is possabl;e, the maps use different reference codes...it would not be possable... :?

Posted: Mon Jun 14, 2004 4:15 pm
by Danke
I'm afraid CS might be impossible, If I recall Unreal's editor is a lot like 3dsmax. CS runs on Half-life's engine, which is pretty much Quake2's engine. I don't recall Halflife or CS having any kind of exporter, but your chances are pretty good with a quake2 exporter. Unfortunately, Neither of those 3 are like Halo, they don't require 1 bsp. So good luck with that, cause you're really gonna need it.

Your best bet is to just try and recreate it using Valve Hammer Editor and 3dsmax side by side. Oh and get a Quake2 map decompiler too. You'll need that to change compiled maps into openable maps for VHE.

Re: thnx

Posted: Mon Jun 14, 2004 6:19 pm
by Dispraiser
{XBOX} ELite wrote:thanks I think i'll try to convert something from CS or Unreal Tournament. And that Zelda map sounds interesting let me know when your done with it
You might want to talk with the creator first if it's a person free of a corporation to see if they care. If they work for a game company, they have a legal process that generally starts with a letter telling you to remove it. In that case, you take it down, no grudges held. People get mad right away.

Make sure you cite your source.

Posted: Wed Jun 16, 2004 9:09 am
by GHL
Equinox wrote:I really don't think that is possabl;e, the maps use different reference codes...it would not be possable... :?
of COURSE its possible, we have no need for ref codes, all we need is the model and then extract and re apply all of the textures ect.
its VERY easy just needs time

Posted: Fri Jun 18, 2004 7:05 am
by {G}H0g-Jump4h
can you directly convert them? or would u have to look at them and make the best replica u can?

that would be cool.... COUNTER-STRIKE MAPS!!!! and.... TIMESPLITTERS2 MAPS!!! and... well, yeah.
that would be really cool.

Posted: Sat Jun 19, 2004 8:49 am
by GHL
directly convert the model.
may be a few little errors that need fixing but you CAN directly convert.

Posted: Sat Jun 19, 2004 11:56 am
by {G}H0g-Jump4h
awesome! some1 should try doing it (not me, cuz i cant do anything in 3ds max or HEK for crap)

Posted: Thu Jun 24, 2004 12:26 pm
by eyelevel
So as long as I can get the model into 3ds max it should work right? I want to convert some bf1942 maps and their are export tools available to edit the maps in 3ds max.

Posted: Sat Jun 26, 2004 2:09 pm
by GHL
as long as there are no open edges.if there are you need to fix them

Posted: Sat Jun 26, 2004 2:56 pm
by Griff
ah gees dont start converting... scratch made maps are always better as people put time and effort into them..

I'm sure there was another thread somewhere in mapping about converting cs maps

Posted: Sat Jun 26, 2004 4:04 pm
by Specter
I'm about to convert de_dust from counter-strike to halo, but not through some decompiling program....im gonna remake it. i have the textures though, so it will work fine.