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EMP rifle (all i need is the model now)
Posted: Fri Jun 11, 2004 10:31 pm
by Scarecrow
Okay, it has taken me a little while, i have almost finished my EMP rifle, all i need now is a model. Since i know jack shit about modelling, i was wondering if someone could help me with this, i would greatly appreciate, all i need 2 have done is, a model created, and adding the AR ammo counter onto it but putting the heat levels on it instead of ammo. PM me if u can make the model 4 me, i will acknowledge all help.
Posted: Mon Jun 14, 2004 11:20 pm
by Scarecrow
k i have the model now, but i have a problem, and i know its a n00b question, but with my new model, it was originalyl based on the AR, how do i make it so that in the game, when you are using the rifle, the rifle that you view is the model that i have created........ also what program do i use to take screenshots of the weapon, like with it lying on its side or sitting up?
Posted: Tue Jun 15, 2004 12:48 pm
by Elitepower
To take screenshots, there should be a butten on the top right somewhere on your keyboard that says something like:
Print
Screen
Sys Rq
This button will copy your screen, so open paint or a similar program and paste. then just save it and upload it.

Hope i helped out.
Posted: Wed Jun 16, 2004 12:04 am
by Scarecrow
No i mean snazzy shots like this, and yes that is oldFAQ's svd dragonuv *drools*
oldFAQ's SVD dragonuv wrote:
Posted: Wed Jun 16, 2004 7:34 am
by Burnination
he rendered it in 3ds max...but if you made your model in gmax....you can still do it...but you have to download some stuff...
Posted: Thu Jun 17, 2004 12:41 am
by Scarecrow
Rendered.... i just made mine using milkshape......
Posted: Thu Jun 17, 2004 5:45 am
by Katarn
that means your going to have a helluva time injecting into halo. Export as .obj, import into gmax or 3ds max, then export as .jms.
Posted: Thu Jun 17, 2004 1:40 pm
by Scarecrow
Uh no, i just replaced the models, its working fine but i cant get it so u see it as a emp rifle in fp, also there are a couple of bugs i need 2 iron out, like how do i make it so that you have to charge the weapon?
Posted: Thu Jun 17, 2004 1:55 pm
by Katarn
this is for halo pc then....
Posted: Thu Jun 17, 2004 2:09 pm
by {G}H0g-Jump4h
EMP rifle???
What does it do? take shields down with one hit? (like Science Vessel EMP does to Protoss units in Starcraft)
Sounds cool, though
Posted: Thu Jun 17, 2004 5:04 pm
by caboose[hk]
that picture is not of his gun.
and yes that is oldFAQ's svd dragonuv *drools*
how do u make it so that on the quote, it says the persons name?
Posted: Fri Jun 18, 2004 1:39 am
by Scarecrow
Its *Quote:"Scarecrow"* text */quote*
Replace all the * with [ and ] respectivley
Posted: Fri Jun 18, 2004 8:16 pm
by oldfaq
I have some fans, can you draw?
oldfaq
Posted: Fri Jun 18, 2004 9:17 pm
by Scarecrow
Can i draw what?
Posted: Fri Jun 18, 2004 11:44 pm
by Phraggah
Katarn wrote:that means your going to have a helluva time injecting into halo. Export as .obj, import into gmax or 3ds max, then export as .jms.
actually what everyone skips is that you can just import and export as .3ds in milkshape without any additional plugins so there is no need for those obj converters that take like 20 minutes

Posted: Sat Jun 19, 2004 1:24 am
by Scarecrow
WTF do u guys mean by all this, all i did was take the AR model, modify it a little than imported it back into halo.... or do i have 2 do that .3ds thing so that i can make it look like it should in FP......
Posted: Sat Jun 19, 2004 2:52 am
by Phraggah
no the 3ds thing is only for CE just ignore it
export as obj and inject with HMT works for PC
Posted: Sat Jun 19, 2004 10:40 pm
by Scarecrow
Okay, ty, now all i need 2 do is work out how to use ppf studio!