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gun in progress
Posted: Fri Jun 11, 2004 12:06 pm
by [lotr]lglas
how is it?? for a first

Posted: Fri Jun 11, 2004 12:21 pm
by [users]the stupid grunt
pretty nice, good job

Posted: Fri Jun 11, 2004 12:44 pm
by Katarn
boxy, bland, like the starts of all models, the general shape is good but needs some smoothing in areas, i like it
Posted: Fri Jun 11, 2004 1:49 pm
by [users]the stupid grunt
all i know is that its better than i can do...
even though it is a WIP..

Posted: Fri Jun 11, 2004 1:50 pm
by Katarn
you dont model lol, its good but is in early stages, cant tell much from it
Posted: Fri Jun 11, 2004 2:22 pm
by Darkstorm995
yeah it seems a little blocky and also the handel seems too wide good for first though
Posted: Fri Jun 11, 2004 3:38 pm
by FlakLikaDuk
For the main body of the gun did you just draw it out of vertices create faces and extrude it? Cuz that's what it looks like. I'm only asking because I'm curious it's probably better than anything I could do..
F1@|{
Posted: Fri Jun 11, 2004 8:48 pm
by [users]the stupid grunt
katarn, your right i dont model... but i can still dream can't I?
Im more of a skinner

Posted: Sat Jun 12, 2004 2:57 pm
by Katarn
most people dont create primitives and convert them to editable polies or meshes for firearms. It is much faster (and better looking) if you line draw and extrude it, then make changes to that.
Posted: Sun Jun 13, 2004 12:43 pm
by [lotr]lglas
FlakLikaDuk wrote:For the main body of the gun did you just draw it out of vertices create faces and extrude it? Cuz that's what it looks like. I'm only asking because I'm curious it's probably better than anything I could do..
F1@|{
no actually i box-modelled it in 3ds max once u learn how its easy there are some tutorials out on how to
Posted: Sun Jun 13, 2004 12:50 pm
by EqUiNoX
Yeh, that is pretty good for a start....

Posted: Mon Jun 14, 2004 8:43 pm
by Dispraiser
Katarn wrote:most people dont create primitives and convert them to editable polies or meshes for firearms. It is much faster (and better looking) if you line draw and extrude it, then make changes to that.
I do.
The gun you see below was composed entirely of boxes, cylinders and tubes with a bunch of booleaning and chamfering.
The Colt M4. I don't think his spline gun or any of the obviously spline ones in this community have been better than that. I mean, that Colt isn't even a spectacular model, but it's a hell of a lot better than many of the guns I see here.
Also, the original poster in this topic. You got unlucky. Your gun is a lot better than most I see here, honestly, even though there is still a TON of work to be done. Don't see this post as aimed at you.
On a detached and censored note, this community is dead. There are a ton of members, but it's already dead.
EDIT: Forgot, there was one spline in that gun... The tiny little curved piece of metal under the front iron sight that holds the first part of the strap was composed of a renderable spline.
Posted: Mon Jun 14, 2004 9:34 pm
by VoiDeD
Dispraiser wrote:On a detached and censored note, this community is dead. There are a ton of members, but it's already dead.
Uh huh.. And when did you notice this?
Posted: Mon Jun 14, 2004 9:42 pm
by Dispraiser
Why doesn't everyone notice it? No one here is willing to say the obvious... EVERYONE IN THIS COMMUNITY IS A NEWBIE! And only half of you speak decent english.
Posted: Mon Jun 14, 2004 9:45 pm
by VoiDeD
Dispraiser wrote:Why doesn't everyone notice it? No one here is willing to say the obvious... EVERYONE IN THIS COMMUNITY IS A NEWBIE! And only half of you speak decent english.
Everyone but the n00bs notice this, they think, if they dont point it out, there will be no reason to get yelled/flamed at.
Posted: Mon Jun 14, 2004 9:47 pm
by Dispraiser
Yeah, I had this really long post about the state of these forums typed out, but censored it because I didn't feel like getting flamed. I blame Gmax for this newbie revolution.
Posted: Mon Jun 14, 2004 9:49 pm
by VoiDeD
Dont be blaming it on Gmax, alot of people use it, including me, its the next best(Free) thing compared to 3dsmax.
Posted: Mon Jun 14, 2004 9:53 pm
by Dispraiser
I started with Gmax too, about a year ago. I can blame it for my introduction to modeling, and from what I can tell, yours also. It also introduced the idea that anyone who can make a box with a hole in it is a modeler and anyone who can make a plane is a mapper.
Posted: Tue Jun 15, 2004 5:39 am
by Katarn
That is a very nice m4 model, that must have taken a long time.
Posted: Tue Jun 15, 2004 10:39 am
by Dispraiser
Katarn wrote:That is a very nice m4 model, that must have taken a long time.
Actually, surprisingly low ammount of time. I probably spent six or seven hours working on it, spread out over a week.