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Here is a good example of normal mapping vs. bump mapping

Posted: Thu Jun 10, 2004 11:27 pm
by mattp001
it is a good example from the kick ass game "The Chronicles of Riddick" which i highly recommend buying or renting. this will explain the main differences between normal mapping and bump mapping.

Here is the high bandwidth one:
http://ftp.vugames.com/vug/riddick/vide ... _1300k.mov

Here is the low bandwidth one:
http://ftp.vugames.com/vug/riddick/vide ... w_384k.mov

Posted: Sat Jun 12, 2004 2:58 pm
by Katarn
those are good examples, why doesn't everyone use poly-bump mapping then?

Posted: Sat Jun 12, 2004 7:11 pm
by oldfaq
because bump mapping sucks. Bump mapping is the easy way out, it makes less work for the 3d people and ore for the 2d which I think is sutpid...
oldfaq