Page 1 of 1

Map Collission Glitch?!

Posted: Sun Jun 06, 2004 6:33 am
by 05H3T5KY
Hey everybody. I'm busy making my first map for Halo CE right now. Just last night I got the first alpha working and playable. I started messin around, and low and behold, there are several areas throughout the level that grenades and gunshots pass right through, and ghosts won't float on.....but you can still walk on those same exact areas w/o falling through yourself. O_o Has anyone else has this problem or know specifically how to fix it? I want to try to get this glitch sorted out before I continue detailing and texture mapping my level. Thanx in advance for your help.

Posted: Sun Jun 06, 2004 8:43 am
by gamble
Yeah i have that problem in one part of my base, my guess is just that your walls aren't thick enough

Posted: Sun Jun 06, 2004 9:05 am
by 05H3T5KY
dude...the "walls" are infinitely thin...they're made of planes, no matter what level you choose. It's not the thinkness......the collision model must have gotten screwed up somehow...I'm just wondering if anyone knows what exactly causes this to happen and how to fix it w/o rebuilding the map from the ground up.

Posted: Tue Jun 08, 2004 12:44 pm
by 05H3T5KY
sorry to bump this, but someone has to know! I wanna move forward with my map, and until I know how to fix this error, I don't wanna do anymore work on it incase I have to do something drastic.......Someone who knows what I can do, please reply.

Posted: Tue Jun 08, 2004 12:50 pm
by Veegie
just make the walls thicker, its that simple

And yes, that is the sollution lol

Posted: Tue Jun 08, 2004 2:30 pm
by 05H3T5KY
Do you mean just increase the space b/w my rooms??? (it's an indoor level) I don't see how that would accomplish anything, but I guess I'll try it later tonight or tomorrow...

Posted: Tue Jun 08, 2004 6:38 pm
by sorby
I have had this same problem and it has nothing to do with the thickness of the walls. The walls have no thickness and there is no way to change that. There's something wrong with the collision model and I was able to fix most of these problems by recreating all the offending faces. I just deleted the bad faces and used the face create tool to replace them. Then I remade the UVW Map which may be entirely off-subject but I am telling you this just in case. Good luck.

Posted: Wed Jun 09, 2004 8:51 am
by gamble
05H3T5KY wrote:dude...the "walls" are infinitely thin...they're made of planes, no matter what level you choose. It's not the thinkness......the collision model must have gotten screwed up somehow...I'm just wondering if anyone knows what exactly causes this to happen and how to fix it w/o rebuilding the map from the ground up.
ok... im not stupid, i know the walls are just surfaces this is what i posted in the other topic that is exactly like this
Gamble wrote:what i meant was that 2 was are back to back, like one has normals facing one way, and the other wall has normals facing the other way and they are right on top of each other,or like .01 away

Posted: Wed Jun 09, 2004 11:55 am
by 05H3T5KY
Sorry, I must have misunderstood what you said....I'm gonna try what Sorby said in a few minutes....I suspect that's all I'll have to do...but thanx for your suggestion anyway Gamble, and sorry I misunderstood. :)

Posted: Wed Jun 09, 2004 12:27 pm
by gamble
np dude, i worded it bad anyways