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Mojo map (WIP)

Posted: Fri Jun 04, 2004 3:59 pm
by Lima14
WIP... (So No flaming) I'm still trying to figure out how all this S**t works..

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I'm having to collision probs @ the moment on the same parts of the wall in both bases. One section of the wall I can go through, but the rest of it I can' t. I don't know if it's wall placement, but if that was the case, I'd be having the problem all along the wall - but the problem is only occuring in two places..

Any Ideas??

oooh

Posted: Fri Jun 04, 2004 5:04 pm
by .:R/\CHD/\:.
whats with the Copyright er watever sign, r u afraid sum1 is goin to steal those pics?

But its ok, i guess for a first attempt

Posted: Fri Jun 04, 2004 5:36 pm
by gamble
I think it'll fell like playing army men lol, with huge boxes of crackers and giant books.

not bad, how long have you been working on it?

Posted: Fri Jun 04, 2004 6:33 pm
by McFarlane
Not that hot.
But still nice.
I'm almost done with a model for my map.
I just got my modeling style back.

Posted: Fri Jun 04, 2004 7:48 pm
by hydroxic
[XBOX]BigAFair wrote:Not that hot.
But still nice.
I'm almost done with a model for my map.
I just got my modeling style back.
you did??? could ya donate some over here plz? :) lol
and yea, that maps nice

Re: oooh

Posted: Sat Jun 05, 2004 2:12 am
by Lima14
.:R/\CHD/\:. wrote:whats with the Copyright er watever sign, r u afraid sum1 is goin to steal those pics?

But its ok, i guess for a first attempt
:D Thanks..

About the

Posted: Sat Jun 05, 2004 2:16 am
by Lima14
Gamble wrote:I think it'll fell like playing army men lol, with huge boxes of crackers and giant books.

not bad, how long have you been working on it?
Thanks... :D Ive been working on it for about a week, from the initial ground layout and then tweaking the raised reigons... Only last night I managed to get the collisions tut working and created my base walls as a piece of scenery.

Ive seen a load of maps with the usual grass/dirt goundmaps but I wanted a landscape to be totally alien so I came up with the one you see here..

Posted: Sat Jun 05, 2004 2:19 am
by Lima14
[XBOX]BigAFair wrote:Not that hot.
But still nice.
I'm almost done with a model for my map.
I just got my modeling style back.
:o Well it's my first attempt at a map that works.. :D
Im sure there's a lot to do on a map taht will rock, but theres not enough tuts and tips 'n tricks also I think there should have been more documentation outa gearbox on the HDK that just the one that came with the software... Some of the things covered in the tuts were not mentioned in the gearbox tuts.. so there's bound to be more interesting things you can do with the HDK.

Posted: Sat Jun 05, 2004 2:20 am
by Lima14
hydroxic wrote:
[XBOX]BigAFair wrote:Not that hot.
But still nice.
I'm almost done with a model for my map.
I just got my modeling style back.
you did??? could ya donate some over here plz? :) lol
and yea, that maps nice
:D Thanks ...

Posted: Sat Jun 05, 2004 3:46 am
by McFarlane
Posttacular!(4 posts)
Or Spamtacular!(4posts) Whatever.
Yea you just gotta get better texture and ms smoothing.
And you could have said thanks and whatever in one post :roll:

Posted: Sat Jun 05, 2004 7:48 am
by Vaati
lol 4 posts in a row.... anyway pretty cool map.

Posted: Sat Jun 05, 2004 1:01 pm
by Lima14
:lol:

Just wanted to answer y'all questions...

Posted: Sat Jun 05, 2004 7:34 pm
by maca_ยง
thats an ok map.
change the texture though :wink:

Posted: Sun Jun 06, 2004 8:12 am
by Lima14
[quote="maca_

Posted: Sun Jun 06, 2004 10:10 am
by dom
Great job, keep it. Nice try with the copyright logo there :lol:

Posted: Sun Jun 06, 2004 11:58 am
by gamble
one more thing, could you put some nice bases with good interiors?

I don't wana see another Grass+trees+rocks map

Posted: Fri Jun 11, 2004 11:19 am
by Lima14
Gamble wrote:one more thing, could you put some nice bases with good interiors?

I don't wana see another Grass+trees+rocks map
Hmmmm - I'm working on it.. but having loadsa trouble trying to create underground bases.

This is the steps.. (see if you can spot what Im doing wrong).

1. make a hole in the ground (ie. delete a few faces where the base entrance will be).

2. Create the base.. (having welding probs here) in trying to join up different objects/structures - keep getting 'no verteces to weld' or something to do with the verteces not near enough??? end result is I cant wield 2 objects's verteces together.

If I can get over step 1/2 I'll be well on my way to creating my underground lairs..

Posted: Sun Jun 13, 2004 6:22 am
by New Age
ok

1) make the base first THEN delete the faces in the ground.

2) you need to attatch the two objects you are trying to weld.

Re: Mojo map (WIP)

Posted: Sun Jun 13, 2004 1:00 pm
by EqUiNoX
Lima14 wrote:WIP... (So No flaming) I'm still trying to figure out how all this S**t works..

Image
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Image

_________________________________________________________

Image
_________________________________________________________

Image

_________________________________________________________

Image

_________________________________________________________

I'm having to collision probs @ the moment on the same parts of the wall in both bases. One section of the wall I can go through, but the rest of it I can' t. I don't know if it's wall placement, but if that was the case, I'd be having the problem all along the wall - but the problem is only occuring in two places..

Any Ideas??
Nice, that is pretty good, i donno, maybe you should add some towers ro something...