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Interior lighting...

Posted: Thu Jun 03, 2004 7:39 am
by dg945
I am making a map with a huge tunnel in it and I would like to know how to light it from the inside. Also I would like the map to be ALL interior. No sky or anything. If that's not possible, it's alright.

~dg945~

Posted: Thu Jun 03, 2004 9:36 am
by Moron66213
I have succsefully made an all interior underground level. However, I found It does need a sky or else there will be no light in the level. What I did was connect my level by a tube to a sky box. This way, the sky gives off light, and when you run radiosity in sapien, the level will have a dim ambient light. Then you can paint light inside the level if you want it brighter.

Posted: Thu Jun 03, 2004 10:06 am
by gamble
how do you paint light?

On the HEK tut, it tells you to make new faces and coat them with the .tif of the fluorecent lights, then make their shaders give off light.

Posted: Fri Jun 04, 2004 6:36 am
by dg945
Yes, how do you paint light? Could someone expand on this idea please?

BTW, thx for the responses!

Posted: Fri Jun 04, 2004 7:32 am
by Moron66213
Watch kirk4's tutorial videos. The second set of tuts he did showed an underground bunker. Then when he put it in sapien, he showed how to paint light.