Page 2 of 2

Re: [WIP] BiMyrrha

Posted: Sun Mar 22, 2009 7:06 am
by xbox
Looking very nice.
A plane of water with a sunset would be the perfect atmosphere for this map; you're making what could be the last real map for Halo CE, so make it great.

Re: [WIP] BiMyrrha

Posted: Sun Mar 22, 2009 11:13 am
by Andrew_b
A beautiful sunset would fit because of the map being a mining facility. All the pollution would make for nice sunsets. :D

Anyways, good job on the textures. I like them.

Re: [WIP] BiMyrrha

Posted: Tue Mar 24, 2009 6:59 pm
by kibito87
That rock texture looks extremely UT3 style. Do you plan to use a different one for Halo CE or just "rock" that one both ways?

Re: [WIP] BiMyrrha

Posted: Wed Mar 25, 2009 1:16 pm
by metkillerjoe
Yes, we will be using this as a generic (and by that I mean generously applied) metal texture in the map.

I compared this metal texture to the tutorial metal halo texture after I created it. I didn't use the texture as reference (I was trying to force myself to think how I would go about making the most natural looking rusted metal I could make).

Image

So, I realized what I had done is created a hi-res saturated halo texture. The oversaturation goes with the ancient/worn-out theme as the metals oxidized, and the hi-res part will be used in UT3.

Re: [WIP] BiMyrrha

Posted: Wed Mar 25, 2009 5:38 pm
by WaeV
Looks amazing; the bitmaps, the level - it's awesome.

Re: [WIP] BiMyrrha

Posted: Wed Apr 01, 2009 1:39 pm
by nintendo9713
Looking good. Hope to see more progress soon.

Re: [WIP] BiMyrrha

Posted: Thu Apr 02, 2009 5:22 pm
by Gallopokoi
Lookin' really good so far man, Keep it up! ;)

Re: [WIP] BiMyrrha

Posted: Thu Apr 02, 2009 8:59 pm
by metkillerjoe
We've gotten it in-game, so these pictures are proof that not much more. UVs, shaders, and more textures are being worked on.

Image

Image

Image

Image

So, yes, main geometry is final.

Other stuff is being worked on like all hell. Anton has some great ideas that we are working on. I'm working on a special shader stue for one of the textures, and well, you'll just have to stay tuned to find out. Sorry guys :cry: . I wish we had more than a teaser, we promise to post when whatever we make does justice.

Re: [WIP] BiMyrrha

Posted: Sun Apr 05, 2009 7:32 am
by metkillerjoe
Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

UVs for the organic mesh are being worked on. So are many textures.

Re: [WIP] BiMyrrha

Posted: Sun Apr 05, 2009 8:05 pm
by nintendo9713
Man, that is looking good! Good to see continuous progress updates. I am really anticipating this map's release.

Re: [WIP] BiMyrrha

Posted: Sun Apr 05, 2009 9:32 pm
by Gallopokoi
Great! It's too great for words!
nintendo9713 wrote:Man, that is looking good! Good to see continuous progress updates. I am really anticipating this map's release.

Re: [WIP] BiMyrrha

Posted: Mon Apr 06, 2009 1:26 pm
by JK-47
That's looking pretty cool so far, nice job.

Re: [WIP] BiMyrrha

Posted: Mon Apr 13, 2009 3:48 pm
by metkillerjoe
Alright, updated:

http://www.youtube.com/watch?v=dv5BQJMnogg

I know the video is close to nothing quality wise. I'm not going to lie; I don't know anything about video conversion, which program to use, what encoding. It didn't make much sense to give you a 4GB avi file, but I'm not sure how much more sense it makes to give you this.. meh.

The bases aren't finalized. I haven't touched any hard surface besides the bases, and I won't until the bases are up to par.

We're still working on organics. There at least one more texture in that cave to add some diversity.

As for the moving brown rug, that is supposed to be muddy rapids, but as you can see, they are... subpar at the most.

Re: [WIP] BiMyrrha

Posted: Wed Apr 15, 2009 5:58 pm
by nintendo9713
Once again, that is looking great. Hope to see a release date in the near future.