Working on this map..
Posted: Thu May 20, 2004 6:49 pm
No textures, no lighting, no props, it's honestly what I got after 3 hours of doing my dirty work in maya.. Got some pics, here's an overveiw.. First picture, lets say up is North. A large field, in the middle is a ramp/bunker, North-East, and South-West corners are sniper positions, South-East and North-West are bases.

We'll look at the bunker first.. Ramps on the East and West side, when a small room inside of the bunker. Most likely will hold a rocketlauncher or Stealth.

Next we have the sniper positions.. There will be a teleport into them from I don't know where yet but most likely a place where the sniper cannot see, just to be fair. There will obviously be a sniper rifle here and I think perhaps some type of energy shield.

Onto the the bases.. 2 rooms, 2 entrances, with one way into each base which I will most likely fix later. So there's the basic hallway entrance, I'll probably have a few warthogs set along the sides in here.

The main room, here is where weapons will be placed, medkits. Basically the artillery.

And at last in the back, is the flagroom. There will probably be a rocketlauncher or fuelcannon set under the ramp here, and ontop will be the flag.

Right now all I got is this big "Maya Binary" file, if someone knows a plugin for Maya 5 to export OBJ files, and someone can explain to me how to actually make this a halo mp level, your name would definately be in a secret room underground along with mine. Or at least in the readme file. Anyway what I'm saying is I need help making this a Halo level, and any help that you can provide would be greatly appreciated.. But anyone trying to rip off my ideas is a fool! And will deserve and recieve my dispisement forever.. Which is not cool because I'm a cool guy.. I'm rambling now, here's the end.
[email protected]
AIM: Capitan Obviouso

We'll look at the bunker first.. Ramps on the East and West side, when a small room inside of the bunker. Most likely will hold a rocketlauncher or Stealth.

Next we have the sniper positions.. There will be a teleport into them from I don't know where yet but most likely a place where the sniper cannot see, just to be fair. There will obviously be a sniper rifle here and I think perhaps some type of energy shield.

Onto the the bases.. 2 rooms, 2 entrances, with one way into each base which I will most likely fix later. So there's the basic hallway entrance, I'll probably have a few warthogs set along the sides in here.

The main room, here is where weapons will be placed, medkits. Basically the artillery.

And at last in the back, is the flagroom. There will probably be a rocketlauncher or fuelcannon set under the ramp here, and ontop will be the flag.

Right now all I got is this big "Maya Binary" file, if someone knows a plugin for Maya 5 to export OBJ files, and someone can explain to me how to actually make this a halo mp level, your name would definately be in a secret room underground along with mine. Or at least in the readme file. Anyway what I'm saying is I need help making this a Halo level, and any help that you can provide would be greatly appreciated.. But anyone trying to rip off my ideas is a fool! And will deserve and recieve my dispisement forever.. Which is not cool because I'm a cool guy.. I'm rambling now, here's the end.
[email protected]
AIM: Capitan Obviouso