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Doom 1 - Hanger

Posted: Sun Apr 13, 2008 1:16 pm
by Andrew_b
The BSP:
Image
Not fully skinned as you can tell

The exploding barrels i have been working on:
Image

Posted: Sun Apr 13, 2008 2:15 pm
by Cryticfarm
The barrels look very um, bad, and the BSP is very blocky. Is it just a bunch of extrudes?

Posted: Sun Apr 13, 2008 2:18 pm
by Tural
Cryticfarm wrote:The barrels look very um, bad, and the BSP is very blocky. Is it just a bunch of extrudes?
It's Doom. :|

It's also an awesome idea.

Posted: Sun Apr 13, 2008 2:21 pm
by Cryticfarm
Oh nvm then XD.

Posted: Sun Apr 13, 2008 2:36 pm
by TomClancey
Nice one.

Also, great idea. :)

Posted: Sun Apr 13, 2008 10:35 pm
by JK-47
I tried this once. But I got too lazy to fix all the errors.
Nifty, though.

Posted: Mon Apr 14, 2008 12:59 am
by SnaFuBAR
i would add more geometry to the map. make it feel like something updated. this is going to look terrible in halo.

Posted: Mon Apr 14, 2008 2:52 pm
by Andrew_b
the only thing i have modeled is the barrel.

Posted: Tue Apr 15, 2008 4:39 pm
by hell_knight
dont forget to mention its my map :P
dont worry well think up some updates
like better looking stairs
(and new doors)

Posted: Tue Apr 15, 2008 4:48 pm
by metkillerjoe
Honestly, I'll be happy if you release it like this (with then enemies and other stuff of course).

Posted: Tue Apr 15, 2008 4:50 pm
by hell_knight
maybe i could make AI map? just an idea...
enemies eh?

Posted: Tue Apr 15, 2008 5:00 pm
by Andrew_b
ill probably be doing most of the modeling since i can see alot of errors in knights bsp :P


I may start on imps soon. meh but ive never modeled a bipd before :o

Posted: Tue Apr 15, 2008 5:03 pm
by Cryticfarm
Andrew_b wrote:ill probably be doing most of the modeling since i can see alot of errors in knights bsp :P


I may start on imps soon. meh but ive never modeled a bipd before :o
Meh, I don't see any visible errors.

Posted: Tue Apr 15, 2008 6:13 pm
by Andrew_b
Not all errors are visible :wink:

Posted: Wed Apr 16, 2008 3:52 am
by Cryticfarm
Overlapping edges?

Posted: Wed Apr 16, 2008 10:44 am
by wanksta
looks nostalgic :)

ill play it when its released although its probably gonna have very flat game play since its almost all on 1 level.

Posted: Wed Apr 16, 2008 1:10 pm
by metkillerjoe
wanksta wrote:looks nostalgic :)

ill play it when its released although its probably gonna have very flat game play since its almost all on 1 level.

I've played many custom maps, but they've followed the same Bungie-style patterns; this will be refreshing.

Posted: Wed Apr 16, 2008 4:37 pm
by XLoneXWolfX
Converted to quake/unreal/doom3 and ripped bsp eh?

btw I love doom

Posted: Wed Apr 16, 2008 4:40 pm
by Cryticfarm
XLoneXWolfX wrote:Converted to quake/unreal/doom3 and ripped bsp eh?

btw I love doom
Why?

Posted: Wed Apr 16, 2008 4:42 pm
by XLoneXWolfX
Cryticfarm wrote:
XLoneXWolfX wrote:Converted to quake/unreal/doom3 and ripped bsp eh?

btw I love doom
Why?
Becuase its awsome why not?