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How can I get rid of open edges, can I weld them? (3ds max)
Posted: Sat May 15, 2004 6:33 pm
by Blaze
I am trying to connect 2 meshes by attaching them then creating polgyons between their vertices but I always end up with open edges. How can I get rid of these open edges without messing the mesh up?
Posted: Sun May 16, 2004 2:57 pm
by 05H3T5KY
Click to select the main mesh. If you haven't already, convert it to an editable mesh (i don't see how you could model w/o doing it, but w/e). Then scroll down a bit and click the "attach" button....then click the second object you want to attach. The two objects should now be one large mesh. Then just weld vertices, and it should work.
Hope that helps.

Posted: Sun May 16, 2004 3:28 pm
by Blaze
I do that but, it always says that there are open edges.
Posted: Mon May 17, 2004 11:50 am
by CSW_Jakkle
everytime i raise a face my stl check says there are open edges... its really pissin me off. Is this normal? i havent tried doing a structure, but im afraid it wont export right. can anyone help us with this???