A simple skinning tutorial
Posted: Sat May 08, 2004 5:39 pm
I've gotten tired of so many "how do u skin" questions, that i decided to make a tut. Here goes...
-Get Adobe Photoshop and HMT
-Get the .dds plugin for photoshop (http://www.halomods.com/forums/viewtopic.php?t=4192)
-Open up a map in HMT and go to the bitmaps tag
-Find the bitmap u want to edit and click "save texture"
-Open that file in Photoshop
-Edit it however u want
-When done, click save as(to keep an origonal incase u mess something up)
-Select .dds as the file type
-a .dds save menu shud come up, u need to select the same alpha channel as the orig picture(the alpha channel for a pic can b found right above the picture in HMT)
-Save it
-Go back into HMT and find the bitmap uve been working with
-Click "Inject Texture"
-Find the file u messed with in Photoshop and double click
-Save and Enjoy
I hope that this helps.
Edit--
Ive also seen ppl ask what u do with a .dds file.
-Extract it if it was in a .rar or .zip
-Open HMT
-Open a map
-open the bitmaps tag and find the bitmap u want to change
-Click inject texture
-Find ur .dds file and double click
- Save
-Get Adobe Photoshop and HMT
-Get the .dds plugin for photoshop (http://www.halomods.com/forums/viewtopic.php?t=4192)
-Open up a map in HMT and go to the bitmaps tag
-Find the bitmap u want to edit and click "save texture"
-Open that file in Photoshop
-Edit it however u want
-When done, click save as(to keep an origonal incase u mess something up)
-Select .dds as the file type
-a .dds save menu shud come up, u need to select the same alpha channel as the orig picture(the alpha channel for a pic can b found right above the picture in HMT)
-Save it
-Go back into HMT and find the bitmap uve been working with
-Click "Inject Texture"
-Find the file u messed with in Photoshop and double click
-Save and Enjoy
I hope that this helps.
Edit--
Ive also seen ppl ask what u do with a .dds file.
-Extract it if it was in a .rar or .zip
-Open HMT
-Open a map
-open the bitmaps tag and find the bitmap u want to change
-Click inject texture
-Find ur .dds file and double click
- Save