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Posted: Wed Apr 14, 2004 2:02 pm
by El Gato
same question here...And i read somewherez that there is a download so when i can host a game that the guests to my server can also see my mods...I searched for it but can't find it.....
El Gato
Posted: Fri Apr 23, 2004 11:23 am
by Ironahand08
use google
http://www.google.com
search for halo dedicated servers or somthing
http://dlx.gamespot.com/pc/halo/moreinfo_6076528.html
thats a site to download it too
Posted: Fri Apr 23, 2004 3:37 pm
by Grandpa Dan
Pic of my upcoming level...
Posted: Thu May 06, 2004 5:14 am
by Veegie
feedback so far?
NOTE: Bases, strategy scenery, bases, touchups etc. etc. etc.
Posted: Thu May 06, 2004 5:14 am
by Veegie
Posted: Thu May 06, 2004 5:26 am
by 343Halo
Looking good. Especially the first one that looks great. How long till you think your done??
Posted: Thu May 06, 2004 7:08 am
by Beastman
lookin alright, got the grandcanyon thing goin, like to see a write up on different tricks that would make the map cool (strats)
Posted: Thu May 06, 2004 7:47 am
by latot
Cool map
Off-topic: Hey vegito I was lookin' through my favourites and I remembered that I owe my whole Halo modding life to you! On GameFAQs I saw your sig (a loooong looong time ago) and it contained hmt3 for dload. And everything lead from there.
So I just wanna say thanks.

Posted: Thu May 06, 2004 1:30 pm
by Veegie

hehe
Anyways

I'm working on proper UV mapping on it with some actuall "good" bitmaps. There are still many things to add, to to mention the compilation through guerilla. But this map will be out as soon as possible, trust me
I also was informed of a "shortcut" to making vehicle's float on water(ala boats)
Not pictured, is water rising 4/9 of the way up the canyon center. Which is where the boats will be stationed. I also have plans for a Covenent Mortar Stationary Launcher, I just need to figure out this whole "new models" thing through HEK. But the level is coming along very nicely.
BTW: Nice to see you back Beastman, its been a while

Posted: Fri May 07, 2004 12:24 am
by maca_ยง
that first pic of your map looks really good.
keep it up

Posted: Fri May 07, 2004 3:48 am
by McFarlane
Damn other people mess up my posts.
Someone delete please.
The map is g-o-o-d.
Posted: Fri May 07, 2004 5:35 pm
by Veegie
Here's another level pic
I can't get the uv's to render, so I have to give to pics
If anyone can help me with this it would be appreciated.
Posted: Fri May 07, 2004 5:36 pm
by Monte_Kano
UBERNESS!
Posted: Fri May 07, 2004 11:45 pm
by Veegie
meh
Posted: Sat May 08, 2004 10:28 am
by {IAS}Bunkerking
omg there are alot of people who dont know how to model
Posted: Sat May 08, 2004 2:31 pm
by Veegie
I ONLY use NURB based modeling for characters. I think its just a bitch to mess with.
Posted: Sat May 08, 2004 2:42 pm
by Templar
Very nice, but I have a question. Can you use Max5.1? (I'm too lazy to look it up)
Posted: Sat May 08, 2004 3:37 pm
by Vaati
Looks cool cant wait till its finished!
Posted: Sat May 08, 2004 10:17 pm
by Cerenox
hey veg whens this gonna come out? It looks bad as hell! I can see it now...ahh the ownage. lol
Posted: Sun May 09, 2004 1:20 pm
by Veegie
To tell you the truth, I havn't even recompiled the tutorial level. But i'm really starting to look at exporting it ingame rather than working on the actual level. I've got a nice bunker that is coming along right now also.