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*Another Update* W.I.P. AK-47 First Person/3rd Person

Posted: Wed May 05, 2004 3:42 pm
by Katarn
Here is my ak-47 that i have so far spent about 4 hours modeling from scratch. THIS IS MY FIRST MODEL that i have actually tried on (not just a bunch of primitives, really its my first one) please take mercy on my 12-year-old soul as i present to you my first creation, constructive critiscim welcomed, oldfaq, reply here! lol Remember: it is a work in progress

Brand New Render!!!
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I'm completely redoing the smoothing so dont worry about that, the pics are back up

Posted: Wed May 05, 2004 3:43 pm
by Katarn
if you 56kers want i can make the pics smaller

Posted: Wed May 05, 2004 4:25 pm
by Darkstorm995
its nice but too blocky

Posted: Wed May 05, 2004 6:10 pm
by Katarn
my first one, and, the ak is kinda blocky if you look at it carefully, i'll try to smooth out the clip, grip, saddle, and receiver more

Posted: Wed May 05, 2004 6:14 pm
by oldfaq
hmmm,
its better than my first model ;) lol, but do you know what the chamfer tool is?
oldfaq

Posted: Wed May 05, 2004 6:22 pm
by mattp001
yah chamfer the edges so they arent so sharp. to do this in max simply go to edit mesh>select edges>select all the edges you want to chamfer>and click on the slider and drag to your desired amount. i am pretty sure of this. i havent been using max a whole lot lately. i have been working in maya mostly.

look

Posted: Thu May 06, 2004 12:30 pm
by Umm...Grr
This model looks great keep going on it, I like it.

Posted: Thu May 06, 2004 2:45 pm
by Katarn
oldfaQ wrote:hmmm,
its better than my first model ;) lol, but do you know what the chamfer tool is?
oldfaq
The master has spoken praise! Yes, i need to use the chamfer tool more, i've been busy but i'll get on it asap

Posted: Thu May 06, 2004 2:54 pm
by Katarn
I just realized i cant chamfer at all, everything ends up real wierd and undesirable, can you point me to a tutorial that explains how to chamfer with desirable results?

Sweet

Posted: Thu May 06, 2004 8:31 pm
by HMT XP Project Leader
WOW that model is sweet. But I agree with everyone else, make it a little less blocky.

Posted: Fri May 07, 2004 6:20 am
by Katarn
i will once i learn to friggin chamfer, i dont wanna have to cut and move vertices on the entire model

I'm A JACKAL YAY

Posted: Fri May 07, 2004 8:13 pm
by Katarn
please, reply, i want more crits

Posted: Sat May 08, 2004 5:27 am
by Floyd
The problem with chamfer is, you can't always get desirable results. I wouldn't recommend chamfering because alot of the times it will fup. (fuck up)

Oh, and did you follow a tutorial for that? Because I could of sworn I seen one for that.

Posted: Sat May 08, 2004 8:27 am
by HMT XP Project Leader
maybe you could use planes on top of the blocky parts then move the vertices to get the desired results.

Posted: Sat May 08, 2004 8:36 am
by Katarn
floyd, i did not actually use the tutorial for that, i used their picture, thats it

Posted: Sat May 08, 2004 8:37 am
by Katarn
HMT XP Project Leader wrote:maybe you could use planes on top of the blocky parts then move the vertices to get the desired results.
what the hell did you just say???

Posted: Sat May 08, 2004 9:34 am
by oldfaq
trust me, use the chamfer tool. But if you don't know how to use t you will make your models messed up, plus your models have to be set up correclty first of all. Just make a box editable poly -> Select edges, select 2 edges accross from eachother and then find the chamfer button click on it and a box will pop up put a number in and then find the right one so you know what it will look like and that you will like it ;)
oldfaq

Posted: Sat May 08, 2004 12:29 pm
by Katarn
OHHH, i was trying to do it with editable mesh, the triangle faces will really mess it up huh.

Posted: Sat May 08, 2004 2:30 pm
by Katarn
post unneeded

Posted: Sat May 08, 2004 3:14 pm
by Katarn
with editable poly, my faces are down around 500 now, with edit mesh they are around 1400