*Another Update* W.I.P. AK-47 First Person/3rd Person

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Is this first model good?

Excellent for first
11
39%
Great for first
7
25%
Good for first
3
11%
Mediocre for first
2
7%
Bad
1
4%
Crap
1
4%
ugh!
3
11%
 
Total votes: 28

Katarn





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*Another Update* W.I.P. AK-47 First Person/3rd Person

Post by Katarn »

Here is my ak-47 that i have so far spent about 4 hours modeling from scratch. THIS IS MY FIRST MODEL that i have actually tried on (not just a bunch of primitives, really its my first one) please take mercy on my 12-year-old soul as i present to you my first creation, constructive critiscim welcomed, oldfaq, reply here! lol Remember: it is a work in progress

Brand New Render!!!
Image
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I'm completely redoing the smoothing so dont worry about that, the pics are back up
Last edited by Katarn on Tue Jun 15, 2004 5:32 am, edited 7 times in total.
Katarn





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Post by Katarn »

if you 56kers want i can make the pics smaller
Darkstorm995





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Post by Darkstorm995 »

its nice but too blocky
Katarn





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Post by Katarn »

my first one, and, the ak is kinda blocky if you look at it carefully, i'll try to smooth out the clip, grip, saddle, and receiver more
oldfaq





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Post by oldfaq »

hmmm,
its better than my first model ;) lol, but do you know what the chamfer tool is?
oldfaq
mattp001





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Post by mattp001 »

yah chamfer the edges so they arent so sharp. to do this in max simply go to edit mesh>select edges>select all the edges you want to chamfer>and click on the slider and drag to your desired amount. i am pretty sure of this. i havent been using max a whole lot lately. i have been working in maya mostly.
Umm...Grr





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look

Post by Umm...Grr »

This model looks great keep going on it, I like it.
Katarn





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Post by Katarn »

oldfaQ wrote:hmmm,
its better than my first model ;) lol, but do you know what the chamfer tool is?
oldfaq
The master has spoken praise! Yes, i need to use the chamfer tool more, i've been busy but i'll get on it asap
Katarn





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Post by Katarn »

I just realized i cant chamfer at all, everything ends up real wierd and undesirable, can you point me to a tutorial that explains how to chamfer with desirable results?
HMT XP Project Leader





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Sweet

Post by HMT XP Project Leader »

WOW that model is sweet. But I agree with everyone else, make it a little less blocky.
Katarn





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Post by Katarn »

i will once i learn to friggin chamfer, i dont wanna have to cut and move vertices on the entire model

I'm A JACKAL YAY
Katarn





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Post by Katarn »

please, reply, i want more crits
Floyd





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Post by Floyd »

The problem with chamfer is, you can't always get desirable results. I wouldn't recommend chamfering because alot of the times it will fup. (fuck up)

Oh, and did you follow a tutorial for that? Because I could of sworn I seen one for that.
Image
HMT XP Project Leader





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Post by HMT XP Project Leader »

maybe you could use planes on top of the blocky parts then move the vertices to get the desired results.
Katarn





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Post by Katarn »

floyd, i did not actually use the tutorial for that, i used their picture, thats it
Katarn





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Post by Katarn »

HMT XP Project Leader wrote:maybe you could use planes on top of the blocky parts then move the vertices to get the desired results.
what the hell did you just say???
oldfaq





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Post by oldfaq »

trust me, use the chamfer tool. But if you don't know how to use t you will make your models messed up, plus your models have to be set up correclty first of all. Just make a box editable poly -> Select edges, select 2 edges accross from eachother and then find the chamfer button click on it and a box will pop up put a number in and then find the right one so you know what it will look like and that you will like it ;)
oldfaq
Katarn





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Post by Katarn »

OHHH, i was trying to do it with editable mesh, the triangle faces will really mess it up huh.
Katarn





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Post by Katarn »

post unneeded
Last edited by Katarn on Tue May 25, 2004 8:27 pm, edited 1 time in total.
Katarn





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Post by Katarn »

with editable poly, my faces are down around 500 now, with edit mesh they are around 1400
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