Invisible hog
Posted: Wed Apr 21, 2004 4:19 pm
I'm not sure I'm even in the right section but could someone tell me how to make the hog invisible but like shiny like the invisible pwoer up thing. Is the a way to do that?
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you gotta save the meta and inject it into the hog. and still copy the number.POPOBIOTCH wrote:this is a pretty stupid question but how exactly do you do that? I copy and pasted the code thingy for a10 cyro glass in the BG hog and I got an exception. How do we do this?
You know you really are a biotch. If you thought it was a stupid question then why did you replie and why did you even try it? Oh thanks for the help guys.POPOBIOTCH wrote:this is a pretty stupid question but how exactly do you do that? I copy and pasted the code thingy for a10 cyro glass in the BG hog and I got an exception. How do we do this?
No it's proof that YOU pissed him off.POPOBIOTCH wrote:Thats proof right there that it pissed you off.
Thanks for that manhalofan141 wrote:No it's proof that YOU pissed him off.POPOBIOTCH wrote:Thats proof right there that it pissed you off.
But I digress, the way to make it cloaked is by swapping shaders or bitmaps. Try finding shaders related to the active camo or bitmaps and swapping them with the hog ones.
Its under shaders which you should already know unless your a noob.CovenantSpy wrote:Thanks for that manhalofan141 wrote:No it's proof that YOU pissed him off.POPOBIOTCH wrote:Thats proof right there that it pissed you off.
But I digress, the way to make it cloaked is by swapping shaders or bitmaps. Try finding shaders related to the active camo or bitmaps and swapping them with the hog ones.![]()
Any way where do I find the hogs shaders and shit? Is it under bitmaps in HMT?