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Smoke screen test #2

Posted: Mon Jun 25, 2007 8:52 pm
by wanksta
i was testing my smoke screen v2 and it turned out really good. heres some pics. it still needs some work. but i wanted too show you guys.

heres how it works. it overwrites the flashlight.effect so its toggleable with Q which is cool. the main point of this is too save people from snipers cause i hate snipers... except when i have a sniper. then everyone dies :wink:


edit--
i updated the picture with some warthogs with smoke screen attatched to them. on the hog the smoke toggles with spacebar.

Posted: Tue Jun 26, 2007 4:14 am
by yugnagushnyaguah
pretty sweet dude. keep up the good work :D

Posted: Tue Jun 26, 2007 7:55 am
by JK-47
That's cool. Does the smokescreen run out after a while? (Common sense, I know. Just making sure).

Posted: Tue Jun 26, 2007 12:09 pm
by Cryticfarm
Make the smoke a tad lighter.

Posted: Wed Jun 27, 2007 12:59 pm
by wanksta
yeah it runs out when your flash light does and on the warthog its infinte.
i think i might make the smoke a bit more white crytic.

Posted: Wed Jun 27, 2007 6:58 pm
by Rokai
So it isn't like a smoke grenade. That's somewhat dissapointing. If you can make it a grenade, that's really awsome.

Posted: Wed Jun 27, 2007 7:20 pm
by wanksta
building a smoke grenade is simple. assigning a smoke screen to "q" not so much.

i might make a smokegrenade but MC with a smoke screeen built into his suit in my opinion is much more kick ass. :wink:

Posted: Thu Jun 28, 2007 12:42 pm
by ![DX]Link!
wanksta wrote:building a smoke grenade is simple. assigning a smoke screen to "q" not so much.

i might make a smokegrenade but MC with a smoke screeen built into his suit in my opinion is much more kick ass. :wink:
No need for making a smoke grenade. Let's just say be prepared :wink:

Posted: Sun Jul 01, 2007 9:43 am
by cooldude5990
thats awesome dude, but i would rather it be on a grenade