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WIP:UNSC Angeles

Posted: Sat Mar 24, 2007 7:28 pm
by Elite_Green_Devils
quotes from map description " Onboard the UNSC Carrier Angeles, you team up with other Spartan-II's and are on route to the Covenant home world- Horizen. Using the latest cloaking devices stolen be the Covenant, the Carrier eases it's way through a Heavily damaged covenant patrol. Everyone on the ship is concerned, even Captain Ferrell. 3 Days Later Everyone but the Spartans are mysteriously killed, but with no wounds. within the next 2 days half the Spartans in your squad go Awal(Crazy) and take over the ship.now you must regroup with the last 7 sane Spartans and retake the massive carrier." PM or post if you want to help.
I need:
- a Tagger(i don't have that much time to tag but i can make some models)
- a Modeler(i can make some but not all the models)
- Testers( about 15 would do)
- an Animator(to go along with the tagger)
and here be some pics on the sheer scale of the ship. i might scale it down some though.
(NOTE: i know this looks alot like something on turbosquid. i used his ship as a base for texture and model.[i remade it using poly and vert coords.])
in the ship alone there is 12592 vertices and 11759 faces

Posted: Sun Mar 25, 2007 5:26 am
by Doctor
Huh, looks cool. Good luck with that.

Posted: Sun Mar 25, 2007 7:54 am
by Malolo420
Looks good, what you need tagged?

Posted: Sun Mar 25, 2007 3:21 pm
by In Nomine Dole
It looks more like Power Rangers than it does Halo.

Posted: Sun Mar 25, 2007 7:21 pm
by benman08
if a longsword is small compared to it then this thing is HUGE! so i really don't think that it should have those big wings like that.

Posted: Mon Mar 26, 2007 12:45 pm
by Rokai
I agree, spacecraft don't need wings, with exception to small ones. Also, the big blue turrets look really out of place, maybe stationary guns or smaller versions of them would be more aesthetically pleasing.

Posted: Mon Mar 26, 2007 6:39 pm
by Elite_Green_Devils
the wings are used as stabilizers in high speed slip-space. but i too agree that they are a bit too big. ill fix them up. Malolo420 i have so many new vehicles and weapons for you to put in. are you truly up to it?

Posted: Mon Mar 26, 2007 8:29 pm
by OpsY
wings are only used if you mean to use the extra space and extra turret range they offer. Your ship on another hand could use some more.. eh deepness? like an under belly pod if i can call it that way for if you remove it's wings and don'T add any thing to it's body, it'll end up looking far too plain.I like the big turrets on it altough I have to agree they're not the most halo-istic things i've seen in my life.

Posted: Tue Mar 27, 2007 3:34 pm
by wgo-Stalker
I agree, cut of the wings, but not entirely. Make them more small and stubby like the ones at the rear of the ship. as for the underbelly i would make a large hanger and put in a few longswords, a crap load of pelicans, and any other flying human thing you can get your hands on.
For testers i suppose you would put the thing in a big map with nothing in it but the ship. If thats the case I'll test.
looks nice btw

Posted: Tue Mar 27, 2007 4:05 pm
by Leiukemia
Boring, awkward, and too high poly.

Posted: Tue Mar 27, 2007 4:18 pm
by OpsY
True. especially putting "lots" of pelicans is teh lag.

Posted: Tue Apr 10, 2007 7:50 am
by [RR]RedRene
Nice, this looks to be a good map.

I wouldn't mind helping to test though.

Posted: Sun Apr 22, 2007 8:11 pm
by Elite_Green_Devils
UPDATE AND BUMP: I regret to inform you that my modding pc (oh my buetiful alienware oh noes) has crapped out its insides and melted. i am currently in the proccess of attempting to recover at least the hard drive. until then, this and all other wip's by me are postponed.

Posted: Sun Apr 22, 2007 8:19 pm
by OpsY
Fine. sorry to hear your alienware soxzored so much

Posted: Sun Apr 22, 2007 8:47 pm
by Elite_Green_Devils
it didn't suck, thats just what 22 hours straight of FSX does to a high end PC.