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Photoshop dds problem
Posted: Sun Apr 11, 2004 5:19 pm
by Katarn
When i try to save this dds as a cube map it greys out the save button and i cant click it

Posted: Tue Apr 13, 2004 4:48 pm
by Katarn
(bump) I really need to know!
Posted: Tue Apr 13, 2004 5:46 pm
by Jay
i think that you save it as a no alpha.
Posted: Wed Apr 14, 2004 2:48 am
by Katarn
It doesn't seem to matter what i select anyway, the save button is still grayed out, and no, its 1 bit alpha
Posted: Wed Apr 14, 2004 6:00 am
by 343Halo
first you should update your .dds plugin. sry no link and then you should try it again.
Posted: Wed Apr 14, 2004 2:28 pm
by Katarn
I got it straight from developer.nividia.com that should be the latest version of it, if you found the newer version 343 halo just im me
Posted: Thu Apr 15, 2004 5:12 am
by 343Halo
well i know that i have a newer version cause mine says version 6.58 at the top of it so just google it and the nvidia site should be a result so just go and dl it from there.
Posted: Thu Apr 15, 2004 2:32 pm
by Katarn
thanks man
Posted: Thu Apr 15, 2004 2:53 pm
by Katarn
same problem, different version, maybe cause i'm using photoshop elements, not the real photoshop?
Posted: Thu Apr 15, 2004 2:54 pm
by Katarn
sry about the white space on pic
Posted: Thu Apr 15, 2004 4:22 pm
by Domer
generate mip maps....
yea
Posted: Thu Apr 15, 2004 4:40 pm
by 343Halo
Katarn wrote:
same problem, different version, maybe cause i'm using photoshop elements, not the real photoshop?
well that could be the problem but just try saveing it as a 2d texture instead of a cube map and see what happens. i will try this and see if i can get it working.
Posted: Fri Apr 16, 2004 1:05 pm
by Katarn
when i save it as a 2d texture, it just changes the reflectiveness, when you make it a cubemap thats dark blue, hed look exactly like an elite with a different model
Posted: Fri Apr 16, 2004 1:07 pm
by Katarn
Domer wrote:generate mip maps....
yea
I was just using a white pic, to see what would happen, i didnt actually make or edit a bitmap