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attempting to make a vehicle...
Posted: Sun Mar 11, 2007 2:38 pm
by kwazy
im attempting to make a vehicle cuz i want to do something for once and not download any models.
this is all i got so far.

Posted: Sun Mar 11, 2007 5:33 pm
by TomClancey
Could you possibly tell us what the car is?
Posted: Mon Mar 12, 2007 2:28 am
by cooldude5990
TomClancey wrote:Could you possibly tell us what the car is?
it looks like a porche possibly an old 911 turbo
its not a bad start, could you post a wire around the headlight area and maybe we would help you with the smoothing error
Posted: Mon Mar 12, 2007 7:41 am
by metkillerjoe
Porshe Spyder 550:

Its a definitely a good start. Vehicles are hard to make in Halo in general. I'm planning on making a tutorial, though.
Posted: Mon Mar 12, 2007 3:25 pm
by kwazy
its a porshe, yes...a porshe 550
this is what its supposed to look like.
the problem is that this is meant for blender

Posted: Mon Mar 12, 2007 3:28 pm
by cooldude5990
nice render, but you shouldnt use a model as a ref
Posted: Mon Mar 12, 2007 7:47 pm
by kwazy
im not, my teacher has the tut for it at my school
Posted: Mon Mar 12, 2007 9:44 pm
by Striker150
Hey it looks good so far, i think the front bumper underneath the lights sticks to far out though, but still really nice work...
Posted: Tue Mar 13, 2007 4:20 pm
by kwazy
i redid it on Blender and now i got this. once i'm done im just gonna export it as a .3ds then do the rest in max

Posted: Tue Mar 13, 2007 4:27 pm
by TomClancey
It's getting there.
Posted: Tue Mar 13, 2007 4:53 pm
by kwazy
the thing is...that i dont understand how to make glass where i can see it with my crap graphics...
heres an updated part, i brightened the light so you can see it better

Posted: Tue Mar 13, 2007 7:32 pm
by kwazy
Posted: Tue Mar 13, 2007 9:14 pm
by Leiukemia
Coming along alright. One thing though. The doors should be attached to the cab more, if you know what I mean. To use those doors, you'd have to crawl throught them. Widen the inside, and the windsheild. Also, if you really want to take the time you should square out the inside of the wheel wells.
Posted: Wed Mar 14, 2007 2:15 am
by metkillerjoe
Looking really good. I would suggest making the hood flush with the rest of the body.
Posted: Wed Mar 14, 2007 11:06 am
by cooldude5990
it has a nice cartoony look, but i wouldnt export a dense mesh to max expecially as a .3ds, your mesh will be fubar when you import it
Posted: Wed Mar 14, 2007 12:50 pm
by kwazy
Leiukemia wrote:Also, if you really want to take the time you should square out the inside of the wheel wells.
the problem is that blender has something called subsurf (i assume you know what that is) and it wont let me square it out but i'll see if i can.
Posted: Thu Mar 15, 2007 11:36 am
by llamaboy772
It looks a little high poly. Poly count mb?
Posted: Thu Mar 15, 2007 3:58 pm
by kwazy
i dont know where to find the poly count but i think this is it.
16784
Posted: Thu Mar 15, 2007 4:03 pm
by TomClancey
Its never going to make it in halo with 16k pollies. Maybe with 3k.
Also to find polly count go under the Utilities Tab (Red Hammer).
Click (More...)
And scroll down till you find poly-counter. Tell us both of those numbers.
Posted: Thu Mar 15, 2007 4:10 pm
by kwazy
ok um...i'm modeling this in blender. not 3ds max
..sorry...