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Toad's Turnpike
Posted: Mon Feb 26, 2007 9:20 pm
by kwazy
I've modeled a crap model of Toad's Turnpike from the N64. i've had this model for almost a year now...i just never published it. Right now im skinning the road so i'll just give a ya 2 screenies. I'll also try to put that fencing that it has. its gonna be a custom bitmap because im kinda lazy to rip it off the game.
The vehicle's will be the Mongoose(ATV)

Posted: Tue Feb 27, 2007 3:37 am
by cooldude5990
great level for a racing game, not halo. but thats just my 2 cents
and you gotta uvw the map so the lines in the road go with the road
Posted: Tue Feb 27, 2007 4:13 am
by Rokai
It looks like he's in the middle of uvmapping it.
and ditto what was said above.
Posted: Tue Feb 27, 2007 7:13 am
by kwazy
yeah well i got kinda bored and made this all of a sudden

Posted: Tue Feb 27, 2007 1:51 pm
by Malolo420
cooldude5990 wrote:great level for a racing game, not halo. but thats just my 2 cents
and you gotta uvw the map so the lines in the road go with the road
Thats why theres a race gametype.
Posted: Tue Feb 27, 2007 2:09 pm
by SnaFuBAR
racing around on atv's is going to get old fast. you can already do that on yoyorast island, which supports more gametypes than this does.
Posted: Tue Feb 27, 2007 3:53 pm
by rentafence
I could have sworn there was more to the level than that. Great game though, Mario Kart 64.
Posted: Tue Feb 27, 2007 9:30 pm
by kwazy
Posted: Fri Mar 02, 2007 2:34 pm
by llamaboy772
Road needs smoothing groups. ^_^
Posted: Fri Mar 02, 2007 7:57 pm
by kwazy
this was how it looked in the game so ima keep it how it sort of looks
Posted: Fri Mar 02, 2007 7:58 pm
by TomClancey
Well it only makes sence to have smoothing groups, just makes the map an overall better map, and looks more like roads. I don't think you wan't it to look exact, right down to each smoothing group.