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Skorpion SMG (w.i.p.)

Posted: Mon Jan 01, 2007 1:09 am
by SnaFuBAR
Well, here's a day's worth of work. The Skorpion SMG will be featured in my modern combat mod as a secondary smg. Since it's the same caliber as the mac11, the ammo will be shared. Anyways, the poly count is high, almost 4k triangles. I will be lowering that before getting it mapped and skinning it.

Here's a couple of images.
Image
Image

I will be adding a red dot sight and/or a silencer.

Posted: Mon Jan 01, 2007 2:36 am
by rossmum
Like I said over on H2V and on AIM, great work.

Posted: Mon Jan 01, 2007 3:32 am
by maca_ยง
Great work on the gun!

Posted: Mon Jan 01, 2007 3:44 am
by Leiukemia
Cool, nice. Can't waot tp see the polygons lower adn look the same ingame.

Posted: Mon Jan 01, 2007 5:14 am
by {D
I don't like the look of it, but I like how you modeled it.

Posted: Mon Jan 01, 2007 8:54 am
by TomClancey
very nice, i always liked the scorpains.

Posted: Mon Jan 01, 2007 4:35 pm
by Doctor
Pretty good

Infern0 did one of these a while back, looked amazing aswell.

Posted: Mon Jan 01, 2007 5:44 pm
by xserre
i wish i had that skillz

Posted: Mon Jan 01, 2007 6:12 pm
by [cc]z@nd!
i like it, but it'd be neat to see a version with a banana mag, like in goldeneye. it just doesn't look like a skorpion without the banana mag...

Posted: Mon Jan 01, 2007 6:29 pm
by a mammoth
How do you go about making wires?

Posted: Tue Jan 02, 2007 12:13 am
by SnaFuBAR
[cc]z@nd! wrote:i like it, but it'd be neat to see a version with a banana mag, like in goldeneye. it just doesn't look like a skorpion without the banana mag...
The banana clip is for the weak 7.65mm browning cartridges. The .380 acp models (striaght clip, 9mm short) which is more powerful, and the same caliber as the mac11. This is why they'll be able to use the same ammo in the mod.

As for making wires, Mammoth, I simply used tori (plural for torus, if you were confused).

Posted: Tue Jan 02, 2007 3:50 am
by Grunt Rebel
Looks awesome. :D

Posted: Tue Jan 02, 2007 11:40 am
by [cc]z@nd!
i know, i'mjust saying it'd be cool to see how it looks with the banana mag. anyways, i'm looking forward to seein this mod.

Posted: Tue Jan 02, 2007 11:52 am
by -Laser-
if you make it look like the klobb in Goldeneye, I will kiss your feet and beg you to let me use it in Facility.

(I'm planning on getting help from assorted people on a number of the weapons.)

Posted: Tue Jan 02, 2007 3:05 pm
by cooldude5990
great job dude, just fix the grip wave thingy

Posted: Tue Jan 02, 2007 3:54 pm
by metkillerjoe
Grunt Rebel wrote:Looks awesome. :D

Posted: Tue Jan 02, 2007 9:31 pm
by SnaFuBAR
yeah, i'll fix it since i'm redoing the grip entirely. then adding ironsights and red dot sight. fun fun.

Posted: Tue Jan 02, 2007 10:42 pm
by SnaFuBAR
-Laser- wrote:if you make it look like the klobb in Goldeneye, I will kiss your feet and beg you to let me use it in Facility.

(I'm planning on getting help from assorted people on a number of the weapons.)
sorry i didn't see this. i thought you already had a klob model??

Posted: Wed Jan 03, 2007 10:13 am
by -Laser-
SnaFuBAR wrote:
-Laser- wrote:if you make it look like the klobb in Goldeneye, I will kiss your feet and beg you to let me use it in Facility.

(I'm planning on getting help from assorted people on a number of the weapons.)
sorry i didn't see this. i thought you already had a klob model??
The only weapon I have modeled is the moonraker. And I haven't gotten around to tagging it yet.

Posted: Wed Jan 03, 2007 11:41 am
by SnaFuBAR
i'll consider it if you're putting protection on your map.