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[WIP]Robot type-thing; Currently nameless *updates 1/3/07*

Posted: Sat Dec 30, 2006 10:29 am
by Doctor
Image

:o

Posted: Sat Dec 30, 2006 10:40 am
by xserre
:shock: awesome :shock:
i must try making a mech 2

Posted: Sat Dec 30, 2006 10:42 am
by SnaFuBAR
kinda cool. keep workin on it.

Posted: Sat Dec 30, 2006 11:03 am
by The_Hushed_Casket
Definitely looks promising.

Posted: Sat Dec 30, 2006 12:19 pm
by TomClancey
you should animate it and mb put some hydralic cylinders on it so it has more futuristic robotics on it mb? other than that it totally pwns.

Posted: Sat Dec 30, 2006 12:43 pm
by JK-47
I heart it :) Keep up the good work.

Posted: Sat Dec 30, 2006 1:32 pm
by gh0570fchurch
<3 Hope the rest of it looks that secksey.

Posted: Sat Dec 30, 2006 2:06 pm
by cooldude5990
looks weird, in a good way
finish it up

Posted: Sat Dec 30, 2006 2:08 pm
by Grunt Rebel
Lookin good!

Posted: Sat Dec 30, 2006 6:57 pm
by Doctor
ty everyone :D

Somewhere between 4-5k polies

Where is me main m8 Infern0? He was my inspiration :P

Posted: Sat Dec 30, 2006 9:46 pm
by BEEF!!!
Man, this is really good!

You know, it's really great to see something like this. You went from this to this. Great to see you stuck with it.
I expect to see more from you! :wink:

Posted: Sun Dec 31, 2006 12:19 am
by JK-47
BEEF!!! wrote:Man, this is really good!

You know, it's really great to see something like this. You went from this to this. Great to see you stuck with it.
I expect to see more from you! :wink:
That is an extremely large jump for such little time :)

Posted: Sun Dec 31, 2006 12:23 am
by rossmum
Looks pretty cool. Keep at it.

Posted: Sun Dec 31, 2006 4:53 am
by xserre
how do yuo make the wires ??

Posted: Sun Dec 31, 2006 6:07 am
by Doctor
xserre wrote:how do yuo make the wires ??
I made a cylindar, then made a torus and deleted the top and bottom faces then attached them and welded the vertices, not the best way, in fact the wires have the most polygons out of everything. I can't find a way to make them bend, but meh, its fine for now

Btw, update

Image

Gotta finish up the raw detial on it, add the gun to the right side, then I may or may not go back through and redo some parts. Basically, I should have it finished by the time brakes over, if not, the weekend after.

Happy New Years Eve!

Posted: Sun Dec 31, 2006 6:18 am
by TomClancey
wow, dude that is awesome, only some ppl have that kinda modeling skills for mechs and you have it.

Posted: Sun Dec 31, 2006 6:36 am
by metkillerjoe
Doctor wrote:
xserre wrote:how do yuo make the wires ??
I made a cylindar, then made a torus and deleted the top and bottom faces then attached them and welded the vertices, not the best way, in fact the wires have the most polygons out of everything. I can't find a way to make them bend, but meh, its fine for now

Btw, update

Image

Gotta finish up the raw detial on it, add the gun to the right side, then I may or may not go back through and redo some parts. Basically, I should have it finished by the time brakes over, if not, the weekend after.

Happy New Years Eve!
That really is good. It reminds me of a couple of mechs from actual games.. cat something. Anyway, keep at it. It looks great.

-MetKiller Joe

Posted: Sun Dec 31, 2006 7:52 am
by xserre
i gotta try the wires for my new model.
it's almost inished i only gotta make some sort of a satelite (connected with wires)
i found another way to make wires like that just extrude(about3) the end polygon of a cylinder and rotate it around do that over and over until you get it how you like

Posted: Sun Dec 31, 2006 3:26 pm
by rossmum
Yeah, that's what I do.

Posted: Sun Dec 31, 2006 3:55 pm
by Doctor
xserre wrote: i found another way to make wires like that just extrude(about3) the end polygon of a cylinder and rotate it around do that over and over until you get it how you like
Yeah, I've done that, but sometimes the thickness gets uneven, and accuracy is... accurate?