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(WIP)flak88 AAgun

Posted: Thu Dec 28, 2006 7:30 pm
by xserre
ok so this is my first model...ever. and i think it's oke.
it's supossed to look like a modern version of a flak88 AAgun
i got no more words but i do got pics
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ok so i don't actually can make the complex control pannel the original flak has but ok this is allready customized so...

Image

Posted: Thu Dec 28, 2006 7:36 pm
by TomClancey
its ok, how many pollies on it? also can u get a wire frame?

if you dont know how go under Utilities and click polly count if not there click more and find polly count, both numbers are fine.

Posted: Thu Dec 28, 2006 7:42 pm
by gh0570fchurch
btw, the second and third pics are repeats. Looks pretty nice, you should see if someone will skin it for you. :D

Posted: Thu Dec 28, 2006 9:21 pm
by JK-47
Looks pretty nice :)

Posted: Fri Dec 29, 2006 1:23 am
by rossmum
It's a bunch of primitives all stuck together... check out Katarn's gun modeling thread (stickied in this forum) and check out the plane modeling tuts. Your models will improve a LOT.

Posted: Fri Dec 29, 2006 2:03 am
by JK-47
rossmum wrote:It's a bunch of primitives all stuck together... check out Katarn's gun modeling thread (stickied in this forum) and check out the plane modeling tuts. Your models will improve a LOT.
Those movies don't work anymore, the .rar files are messed up.

Posted: Fri Dec 29, 2006 2:33 am
by rossmum
Try them a couple of times, they work.

Posted: Fri Dec 29, 2006 3:04 am
by xserre
It is indeed a bunch of primitives, and i will chek that tut out
and this is the wireframe
Image
and it has 22643polys, btw i don't need it skinned cuz i only made this for fun

Posted: Fri Dec 29, 2006 3:05 am
by xserre
y are the polys so important?do i need to lower them?how?

Posted: Fri Dec 29, 2006 3:32 am
by SnaFuBAR
good polygon disribution makes a quality model when combined with accuracy. the poly count is important to keep the framerate decent ingame.

Posted: Fri Dec 29, 2006 3:42 am
by xserre
geuss what. i don't understand shit of what you said but at least i know those polys are important so thanks

Posted: Fri Dec 29, 2006 4:31 am
by rossmum
Too many means the game runs like crap, basically.

Posted: Fri Dec 29, 2006 5:12 am
by Doctor
Not bad for your first, but one thing that will save you polygons is on your cylindars. A 10 sided cylindar with a smoothing group looks the same as an 18 sided one. Nice detail for your first though, you obviously have an understanding of gmax.

Posted: Fri Dec 29, 2006 5:44 am
by xserre
boostst up my selfesteem , thanks i now started using plane and i'me working on most evil gun EVAH...THE TAGGUN

Posted: Fri Dec 29, 2006 2:39 pm
by JK-47
rossmum wrote:Try them a couple of times, they work.
I have countlessly tried them, do you think you could send the movie files to me over Xfire?

Posted: Fri Dec 29, 2006 4:50 pm
by a mammoth
the first movie is messed up but the rest aren't. But you don't really need the first one because its getting refs, and everyone knows how to do that.

Posted: Fri Dec 29, 2006 11:33 pm
by rossmum
JK-47 wrote:
rossmum wrote:Try them a couple of times, they work.
I have countlessly tried them, do you think you could send the movie files to me over Xfire?
They're way too lolhueg. Like, 45 mins for the second and third. EACH.

Posted: Sat Dec 30, 2006 2:06 pm
by cooldude5990
not bad but it looks kind of messy