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Sapien Problom. Radiosity error
Posted: Sat Nov 25, 2006 9:43 pm
by makaveliwk
after i type radiosity_start it says,"radiosity error:degenerate triangle[or triangle with bad uvs] (see blue in error geometry). someone plz help me fix this
Posted: Sat Nov 25, 2006 10:01 pm
by [cc]z@nd!
degenerate triangle? those are polys with no surface area (where all the vertices are in the same place, thus violating the sealed world rules)
as i hear, you can select all the vertices on your level, then do a weld with a threshold of, like, 0.1 or something really small, and that'll take care of it. look into it a bit, and save an extra copy to try this on. (never done it myself)
Posted: Sun Nov 26, 2006 11:58 am
by Stinger77s
Actually I have had that error a few too many times. Your smoothing groups are jacked up, not sure exactly what you can't do with the smoothing groups, but I am sure that is your problem.
Posted: Sun Nov 26, 2006 12:14 pm
by a mammoth
Stinger77s wrote:Actually I have had that error a few too many times. Your smoothing groups are jacked up, not sure exactly what you can't do with the smoothing groups, but I am sure that is your problem.
You could clear all the smoothing then redo them manually.
Posted: Sun Nov 26, 2006 1:49 pm
by FleetAdmiralBacon
[cc]z@nd! wrote:degenerate triangle? those are polys with no surface area (where all the vertices are in the same place, thus violating the sealed world rules)
as i hear, you can select all the vertices on your level, then do a weld with a threshold of, like, 0.1 or something really small, and that'll take care of it. look into it a bit, and save an extra copy to try this on. (never done it myself)
Sorry, but I just don't like the second half of your definition for degenerate.
The vertices could all be in different places, only the zero surface area matters.
This can create problems in that welding won't work for these kinds of triangles - you have to find them in the WRL.
Posted: Sun Nov 26, 2006 2:36 pm
by makaveliwk
thanks guys!! i had to fix the smoothing groups. i fixed my map and now it works. not much of a map but its nice to accually make one for the first time. thanks for all your help guys