MODELING AND SKINNING

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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supernova





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MODELING AND SKINNING

Post by supernova »

I am trying to make a mod but whenever i import the new model back into the game it says to many vertices or somthin like that. i am looking for somone to skin my mod if you are intrested pm me
thanks :D
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Veegie




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Post by Veegie »

You can only move the vertics currently.

You can NOT add or deleate them,
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Post by FlakLikaDuk »

Actually it was found that you can delete verticies but not add :wink: .
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Post by EqUiNoX »

well, I think that u can not delete or add them...but u can prove it to me if u want???
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coolkid





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Post by coolkid »

they have to be the same or less.
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Post by [HBM]Shadow »

coolkid wrote:they have to be the same or less.
So you are saying if I wanted to make a scope on the ar, I can just delete as many vertices as the scope takes?
If so then, sweet!
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Post by blink 182 »

ya but it would b hard makin a scope then but feel free to try
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Post by [HBM]Shadow »

No, it's easy. I did it and I am horrible at modeling! :lol: All I did was add a cylander to the top of the assault rifle!
But I still have to find a way to color it :cry: *gulp*
And I'm also bad at skinning/coloring whatever
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New Age





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Post by New Age »

since when can you delete verticies... you guys are full of shit. prove it. I know i didnt miss anything.

oh.. i get it... april fools.. ha ha ha fuk you
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Post by blink 182 »

ok heres a pic of my hog model without the gun turret
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coolkid





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Post by coolkid »

getting the turret gone is easy, all you do is change the skin to cryo glass and no more turret. you dont need to delete any vertices. or you could smoosh the turret into the veical just as easy.
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Post by blink 182 »

i know im jst explainin 2 that guy that u CAN delete verticies
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Post by coolkid »

you cann, just not add. i have a Q too. dose the comp fill in the hole where the vertices were deleted. and when you delet vertices what hapons with the skin. if you where to delete the turret what would happont to where the turrets skin should be. and how would a comp know where to put a new skin on a modded veical. where do you put the arangement a parts on the skin. how is the skin alinged with the veical, is there a point and angel that is specifyed to the comp to compinsate/. what if that point was deleted. iots driving me crazy. my head hurst ahhhhhhhhhh. noooooo what .... would .... noooooo. BOOM!!! X-(
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Post by blink 182 »

ok im only gonna answer 1 of those lol 2 many questions. when u delete verticies, it also deletes the faces connected to it. so where that vertice used to be there will be a see-thru spot. so...if u deleted all the verticies except 1 u wud have an invisible vehicle
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Post by [HBM]Shadow »

I tried deleting the turret, but it said something about an error when i tried to put the model back in, and I didn't add any vertices either.

Umm, I edited hull(0) if that makes a difference and I deleted the turret butit had an error when i tried to put it back in through HMTv3
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Post by Pottsy »

this fucked up.
I tried splitting the banshee in half in 3dsm make it then mirror it -then export to obj and open in milkshape to export into hmt (for some reason i can't go straigh from max - hmt)
that didnt work so then i i deleted loads of vertaicies. tht didnt work
then i tried opening milkshape and only moving the vertavies, but it said too many vertacies?

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what do you think? First model in 3dsm (more of a maya guy myself)
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