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CS AK
Posted: Sun Mar 28, 2004 6:02 pm
by CrazyKid
Anyone think they could mod a Counter Strike AK-47 into Halo PC? Whoever does shall be my new idol. haha.
Posted: Sun Mar 28, 2004 6:31 pm
by Duffman
does anyone think that it has already been done?
use the search button
Posted: Sun Mar 28, 2004 6:32 pm
by argrn
actually i dont think it has
and it would be hard now but with hek it could be done
re
Posted: Sun Mar 28, 2004 6:46 pm
by CrazyKid
Me neither. Can any of you guys do it? Also, i recently d/loaded the H2 Mod by Nitrous Oxide. I replace the .ppfs in the HHHT but when i am loading the level, it says Gathering Exception Data... then the game closes. Help. plz.
Posted: Mon Mar 29, 2004 11:22 am
by Alx
Posted: Mon Mar 29, 2004 12:28 pm
by argrn
woah. dude release that that is sick
Posted: Mon Mar 29, 2004 2:51 pm
by Venom
i remember a good one was released a long time ago, looked like that one. just look around, im sure you can find it
Posted: Mon Mar 29, 2004 4:17 pm
by CrazyKid
Hey Alx will you release that for d/load. I would be really grateful if you would.
Posted: Mon Mar 29, 2004 6:24 pm
by coolkid
compared to C-S halo's polygon count for weapons is low. and if you change a wepon, the polygon count has to be the same or lower to work. so if you put in a ak-47 for the pistol it wont work becouse the polygon count is way too high.
Posted: Mon Mar 29, 2004 6:28 pm
by CrazyKid
......OK......Anyways, can anyone do it?
Posted: Mon Mar 29, 2004 6:44 pm
by Duffman
CrazyKid wrote:......OK......Anyways, can anyone do it?
Did you even read the thread???
Answer
Posted: Tue Mar 30, 2004 7:52 am
by Alias Diode
He asked if anyone could do it. He deserves an answer.
Posted: Tue Mar 30, 2004 9:29 am
by coolkid
probly not. becouse halo 2 will have a lower polgon count than halo 1.
they can do this becouse the sensitivity to the light is greater so it has reflextions, and will look smoother. so now the game will run faster becouse less polygons, and will look beater. but now it will be almost imposable to get guns from other games becouse there poly count will be way way way too high. got it, good.
http://www.oliverbot.com
if you have more question talk to him.
Posted: Tue Mar 30, 2004 2:39 pm
by Alx
Posted: Tue Mar 30, 2004 5:21 pm
by DM01
thanx Alx, but now you need to make the same or similar models with all the other selectable models for it in game.
Posted: Tue Mar 30, 2004 5:40 pm
by EqUiNoX
nice, that is some phat shit...lol, that is good, how lond did that take..?
Posted: Tue Mar 30, 2004 5:48 pm
by coolkid
did any one talk to oliver?
Posted: Tue Mar 30, 2004 5:50 pm
by EqUiNoX
ummm, i have no clue what the hell u are talking about...are u in the right topic???
Posted: Tue Mar 30, 2004 8:17 pm
by Halo_Xtreme
Screenshots of my remake of my AK-47/shotgun mod, old but i still havent figured out a good way to add my greneade laucher to it :0 been screwin around waiting on HEK.
Posted: Tue Mar 30, 2004 8:20 pm
by DM01
thats great also, but you should also remodel the first person model to make the model more "fitting"