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Posted: Wed Feb 25, 2004 4:33 pm
by Demonic Spartan
Click on "Select", click on "Vertex" down on the menu at the bottom of the toolbar, go into one of the 3 modeling screens, select what you want, go back over, select "Extrude" or "Move", and move em around.
Posted: Wed Feb 25, 2004 4:39 pm
by Demonic Spartan
NP, anything else you need help with?
FINALLY I GOT...... well not quite......
Posted: Wed Mar 24, 2004 9:37 am
by XwitX
Hey guys i finally figured out ( i think) the source to my vehicle duplication prob. I duplicated the banshee and now have a new vehicle i will call the jackrabbit. In HMT it is called banshee2.
Here's the problem: Hmt allows me to give my new banshee its own projectiles and change its physics and everyone else but when i try to give it its own skin it automatically injects the skin into the original banshee as well.
Well i was examining my new vehicle in HMT. And finally after hours of looking i think i found out why when i try to give it its own skin it automatically skins the original banshee as well.
I went to the bitmaps tab and i went down to bitmaps\banshee2 and looked up in the right corner where it says offset it has 5A92878. Well when i went to bitmaps\ banshee it also has 5A92878. So somehow my duplicated banshee shares the same bitmaps offset as the original banshee even though i gave it its own bitmaps. So both have the same .dds adress. I have no clue how this happened but it has to be the problem.
Does anyone have any idea how this happened or how I can fix it? Another question is does anyone know what that EOF button does? When i press it it changes the offset. I just need to figure out how to give my vehicle its own bitmap adress.
If you guys can help i would greatly appreciate it. You have no idea how hard or long I've been working on this mod and figuring out how to get past this prob would mean the world to me.
Whew..... I think thats the longest post I've ever written. If anyone wants to help me this mod the are more then welcomed. I'm going to post this topic in multiple forums so i can as much help as possible.
Posted: Wed Mar 24, 2004 11:16 am
by EqUiNoX
wow, i never thought about that, i think that u would have to change the offset. that would be really hard and near impossable. but u migh be able to pull it off, hell, i might be wrong...
Posted: Wed Mar 24, 2004 5:01 pm
by ReTaRdEd WaNtAbE
well bitmaps.map is its own thing thats why in iron forges jets (sorry i forgot the name) u had to paste the extra thing in bitmaps but iv seen it done with out havein to do that idk how thou
Posted: Wed Mar 24, 2004 5:03 pm
by halofan141
Okay you BETTER GET THIS RIGHT, this will be teh third time I answer this, press EOF then inject. EOF is end of file, it adds bitmaps to bitmaps.map. It's not that hard a concept, really!