Importing Remodeled .Obj files

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Stormhawk





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Importing Remodeled .Obj files

Post by Stormhawk »

yo, i have been modeling wit milkshape and i have some nice designs but how do i once again import them to the map? I know that i need to export it and save it but when i go to HMT3 and ckick on [import model], it says

Cant inject model, too many more verticles or indices than old model.

how do i stop this and jus allow it to inject my models? thx for the help.
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HunterXI





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Post by HunterXI »

yes, I have this same problem. I tried modding Keyes, and it said that all of a sudden, he had like 800 more indica- whatever they're called...
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Stormhawk





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Post by Stormhawk »

ye, can i get sum help dudes?
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Post by Kamatzu »

you cant add any vertices or indices. only move them around
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HunterXI





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Post by HunterXI »

well I didn't add any... I had just moved around some vertices, and alll of a sudden, HMT is flipping out in my face...
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Post by Zeus »

Kamatzu wrote:you cant add any vertices or indices. only move them around
It goes back to that thing: You can't add, but you can delete....strange....
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Post by Ang88 »

when you moved them in milkshape, the vertices could of unwelded resulting in a larger number of verticies, try welding um back together
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Post by Zeus »

Wouldn't it just happen again? If it did it one time, it could do it again.
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Post by Stormhawk »

allright guys, thx. i think i got it now :D
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Post by maegus15 »

We need HEK. HMT just doesn't cut it for moddleing. M$ really needs to speed it up.
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Post by blink 182 »

Only use the buttons: Move, Scale and Rotate...the options like snap verticies together or any other buttons on the title bar will mess it up.
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Post by dg945 »

I have the same problem, except I'm using Wings 3D.

Any suggestions?

BTW, I just did a test that I open a model up NOT DO ANYTHING and export it back and it still says it has too many indices.
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Post by __Blaz0__ »

HunterXI wrote:well I didn't add any... I had just moved around some vertices, and alll of a sudden, HMT is flipping out in my face...
Sometimes you will get a bad extraction form HMT, also what has happened to me; if you, work on a model, export, then import a new one, the new one will overlap the old one w/o you realizing it. Make sure for one, you have a fresh model, and two make sure u start a new file before you import, and finally three only move things around not delete. I have even been lucky enough to delete a few things. Alos if you are unsure, export and then do a test import to see if it is going to import into the map.

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Zeus





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Post by Zeus »

dg945 wrote:I have the same problem, except I'm using Wings 3D.

Any suggestions?

BTW, I just did a test that I open a model up NOT DO ANYTHING and export it back and it still says it has too many indices.
Isn't what the whole thing is about? Try it some more.
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Post by blink 182 »

that shouldnt happen...unless u imported the wrong model into hmt
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Post by Zeus »

That would be very obvious. How could he completely re-do something that looks like a ghost when he's tryin to re-do the warthog?
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Post by blink 182 »

noo i mean mayb he overwrit the exported hog with his modeled hog and then imported it back. so he thought he was importing the original model when he wasnt
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Post by Zeus »

He could have done that. If you put in an already used file name, make sure you renamed or deleted the old one.
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Post by blink 182 »

ya once u change the original mode, export it using a different file name such as warthog2 or something
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Post by DOMINATOR »

i made a tutorial on this go to the link http://s4.invisionfree.com/HaloModdingC ... wtopic=129
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