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[WIP] Hyanide (vehicle)

Posted: Sun Aug 27, 2006 3:16 pm
by FleetAdmiralBacon
The Hyanide is a mix of a motorcycle, snowmobile and 4x4.
Instead of wheels, it has one single tread and turns like a motorcycle, bending the tread at the middle.
When I first saw the pictures in PopSci, I had to have one in Halo.

Here's mine:
Image

and here's the actual thing:
Image

I'm working on finalizing it, then I will make a simple 3d person animation and get it ingame.

PopSci Article

Posted: Sun Aug 27, 2006 3:23 pm
by metkillerjoe
:shock: :shock:

Wow. I must say, that thing is awesome.

Posted: Sun Aug 27, 2006 3:31 pm
by [cc]z@nd!
lookin sweet!

Posted: Sun Aug 27, 2006 3:40 pm
by Darco
i want one of those

Posted: Sun Aug 27, 2006 4:30 pm
by Darkstorm995
Looks good... but it seems you didn't stick to the original.

Posted: Sun Aug 27, 2006 4:34 pm
by FleetAdmiralBacon
darkstorm995 wrote:Looks good... but it seems you didn't stick to the original.
Most of the modifications were made because I'm not that good at modeling so I needed something easier.

Also, I've moved the front / bottom out so that the tread has more room. I'm working on the animations right nwo.

Posted: Sun Aug 27, 2006 5:09 pm
by farfalo
Is that bottom one a picture or a render?

If it's a render, what the hell is your technique? Cus' it looks real.

Posted: Sun Aug 27, 2006 5:19 pm
by FleetAdmiralBacon
Read the post again, it's not mine, it's the actual thing.

But actually, that is a render, they don't have a full scale one (the only existing Hyanide is 1/5th scale)

Here's an updated pic, tried to match the angle to the real one:
Image

Posted: Sun Aug 27, 2006 5:39 pm
by farfalo
Pretty good. The only suggestion I can make is sharpen the tread. The texture is poor.

Posted: Sun Aug 27, 2006 5:57 pm
by FleetAdmiralBacon
farfalo wrote:Pretty good. The only suggestion I can make is sharpen the tread. The texture is poor.
Well, it was just something I threw together in a few seconds, I can just use the one from the tank, but it doesn't have the same feel to it (the tank uses steel treads, but these are rubber)

Posted: Sun Aug 27, 2006 6:18 pm
by cooldude5990
not bad but your proportions (sp?) seem off
that may help quite a bit
http://www.popsci.com/popsci/video/2006 ... drcrd.html

Posted: Sun Aug 27, 2006 10:31 pm
by rossmum
Clay render please. I'm not saying anything until I've actually SEEN the details (or lack of, whichever it may be). Shiny renders might look, well, shiny... but they murder detail.

Posted: Mon Aug 28, 2006 12:16 am
by SnaFuBAR
with wire overlay.

Posted: Mon Aug 28, 2006 12:20 am
by rossmum
^ Yes. And polycount.

Posted: Mon Aug 28, 2006 2:26 am
by FleetAdmiralBacon
cooldude5990 wrote:not bad but your proportions (sp?) seem off
that may help quite a bit
http://www.popsci.com/popsci/video/2006 ... drcrd.html
I actually used that to get my side view(s).

The models not nearly done and I plan on making it look more like the real thing, but here's the side view:
Image
Image

Posted: Mon Aug 28, 2006 3:17 am
by SnaFuBAR
oh lord... where to start...

Posted: Mon Aug 28, 2006 3:22 am
by rossmum
The massive poly wastage? That must be 10-20k easily. WAKE UP BACON, you don't need PERFECTLY SMOOTH SURFACES. You've made stuff for Halo before, you should KNOW BY NOW. Especially where the player won't see them. Yeesh. Halo would go spastic trying to render that, and on your antique video card? Forget it. What the HELL did you do to make the curved parts?

I'm going to step aside now and let Snaf say what else is wrong, because I'm just too dumbstruck...

Posted: Mon Aug 28, 2006 3:38 am
by SnaFuBAR
Image

buy one. thanks. what a mess... i'm not even going to bother with this one.

Posted: Mon Aug 28, 2006 3:42 am
by rossmum
What did you do to it to make it that high poly? Ewww...

Learn to plane model >_>

Posted: Mon Aug 28, 2006 3:46 am
by Reaper Man
...i want you to take that model and shove it.