need help with bump maps...again

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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TomClancey





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need help with bump maps...again

Post by TomClancey »

ok i created a bump map and i need to know how to colour it. like i have a wood texture with an ornament on it. how would i make the bump map coloured? or a different colout from the original shape? like have a wooden cylender but a golden ornament, how would i go about doing so? anyhelp is appreciated.
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[cc]z@nd!




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Post by [cc]z@nd! »

you can't color bump maps, and the only thing to watch for in bump maps is the degre of contrast between certain areas, bump maps are only in black and white. white areas denoting raised up surfaces, and black areas the lowered ones. the distance and contrast between thos is the only thing that matters.
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TomClancey





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Post by TomClancey »

well then how did this person do this


get this:
http://www.m3corp.com/images/Tutorials/ ... sitive.jpg

to this:
http://www.m3corp.com/images/Tutorials/ ... l-gold.jpg

if anyone knows how then plz tell me becuase i really need to know
The_Hushed_Casket





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Post by The_Hushed_Casket »

TomClancey wrote:well then how did this person do this


get this:
http://www.m3corp.com/images/Tutorials/ ... sitive.jpg

to this:
http://www.m3corp.com/images/Tutorials/ ... l-gold.jpg

if anyone knows how then plz tell me becuase i really need to know
That's not a bump map. The bump map made the wood look like it had a raised ornamental design.
From the tutorial:
Tutorial wrote:Using a 'blend' or 'mixed' material and/or different map channels, you can use these as a 3D decal to add an applique with a different wood tone or even the metal tones that are included on the CD
They used different materials to create that effect. The easiest way to do that would be to use your bump map to create a map of where the ornament is, and use a separate channel to apply color to that area.
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TomClancey





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Post by TomClancey »

The easiest way to do that would be to use your bump map to create a map of where the ornament is, and use a separate channel to apply color to that area.
how would i go about doing that?
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